AMD Radeon R9 270 vs NVIDIA Quadro K4200
Grafikprozessor
| GPU Name | Curacao | GK104 |
|---|---|---|
| GPU Variante | Curacao PRO (215-0848000) | GK104-850-A2 |
| Architektur | GCN 1.0 | Kepler |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 28 nm | 28 nm |
| Transistoren | 2,800 million | 3,540 million |
| Chipgröße | 212 mm² | 294 mm² |
Grafikkarte
| Veröffentlichungsdatum | Nov 13th, 2013 | Jul 22nd, 2014 |
|---|---|---|
| Generation | Volcanic Islands | Quadro |
| Produktion | End-of-life | End-of-life |
| Originalpreis | 179 USD | — |
| Businterface | PCIe 3.0 x16 | PCIe 2.0 x16 |
| Reviews | 32 in our database | 26 in our database |
| Vorgänger | Sea Islands | — |
| Nachfolger | Pirate Islands | — |
Takt-Geschwindigkeiten
| Basis-Taktfrequenz | 900 MHz | 771 MHz |
|---|---|---|
| Boost-Takt | 925 MHz | 784 MHz |
| Speicher-Taktung | 1400 MHz 5.6 Gbps effective | 1350 MHz 5.4 Gbps effective |
Speicher
| Speichergröße | 2 GB | 4 GB |
|---|---|---|
| Speichertyp | GDDR5 | GDDR5 |
| Speicherbus | 256 bit | 256 bit |
| Bandbreite | 179.2 GB/s | 172.8 GB/s |
Render-Konfiguration
| Shading-Einheiten | 1280 | 1344 |
|---|---|---|
| TMUs | 80 | 112 |
| ROPs | 32 | 32 |
| Compute Units | 20 | — |
| Cache L1 | 16 KB (per CU) | 16 KB (per SMX) |
| Cache L2 | 512 KB | 512 KB |
| Anzahl SMX | — | 7 |
Theoretische Leistung
| Pixelrate | 29.60 GPixel/s | 21.95 GPixel/s |
|---|---|---|
| Texturrate | 74.00 GTexel/s | 87.81 GTexel/s |
| FP32 (float) Leistung | 2.368 TFLOPS | 2.107 TFLOPS |
| FP64 (double) Leistung | 148.0 GFLOPS (1:16) | 87.81 GFLOPS (1:24) |
Boarddesign
| Steckplatzbreite | Dual-slot | Single-slot |
|---|---|---|
| Länge | 210 mm 8.3 inches | 241 mm 9.5 inches |
| TDP | 150 W | 108 W |
| Vorgeschlagenes Netzteil | 450 W | 300 W |
| Ausgabe | 2x DVI1x HDMI1x DisplayPort | 1x DVI2x DisplayPort |
| Stromverbindung | 1x 6-pin | 1x 6-pin |
| Board-Nummer | C630, C631, C632 | P2004 |
| Breite | — | 111 mm 4.4 inches |
Grafik-Features
| DirectX | 12 (11_1) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 3.0 |
| Vulkan | 1.2 | 1.1 |
| Shader-Modell | 5.1 | 5.1 |
| CUDA | — | 3.0 |