NVIDIA GeForce GTX 485M vs NVIDIA GeForce4 460 Go
Graphics Processor
| GPU model | GF104 | NV17 |
|---|---|---|
| GPU variant | N12E-GTX-A1 | 460 Go A5 |
| Architecture | Fermi | Celsius |
| Foundry | TSMC | TSMC |
| Manufacturing process | 40 nm | 150 nm |
| Number of transistors | 1,950 million | 29 million |
| Die size | 332 mm² | 65 mm² |
Mobile graphics
| Release date | Jan 5th, 2011 | Oct 14th, 2002 |
|---|---|---|
| Generation | GeForce 400M | GeForce4 Go |
| Production | End-of-life | End-of-life |
| Interface | MXM-B (3.0) | AGP 4x |
| Predecessor | GeForce 300M | GeForce2 Go |
| Successor | GeForce 500M | GeForce FX Go 5 |
| Reviews | — | 2 in our database |
Clocks
| GPU clock | 575 MHz | 250 MHz |
|---|---|---|
| Shader clock | 1150 MHz | — |
| Memory clock | 750 MHz 3 Gbps effective | 250 MHz 500 Mbps effective |
Memory Configuration
| Memory size | 2 GB | 64 MB |
|---|---|---|
| Memory type | GDDR5 | DDR |
| Memory bus width | 256 bit | 128 bit |
| Bandwidth | 96.00 GB/s | 8.000 GB/s |
Render Configuration
| Shading units | 384 | — |
|---|---|---|
| TMUs | 64 | 4 |
| ROPs | 32 | 2 |
| SM count | 8 | — |
| Cache L1 | 64 KB (per SM) | — |
| Cache L2 | 512 KB | — |
| Pixel shaders | — | 2 |
| Vertex shaders | — | 0 |
Performance
| Pixel rate | 9.200 GPixel/s | 500.0 MPixel/s |
|---|---|---|
| Texture rate | 36.80 GTexel/s | 1.000 GTexel/s |
| FP32 (float) performance | 883.2 GFLOPS | — |
| FP64 (double) performance | 73.60 GFLOPS (1:12) | — |
Dimensions & Outputs
| Slot width | MXM Module | — |
|---|---|---|
| TDP | 100 W | unknown |
| Outputs | No outputs | No outputs |
| Power connectors | None | — |
| Board number | P1044 | — |
API Support & Features
| DirectX | 12 (11_0) | 7.0 |
|---|---|---|
| OpenGL | 4.6 | 1.5 |
| OpenCL | 1.1 | — |
| Vulkan | — | — |
| CUDA | 2.1 | — |
| Shader model | 5.1 | — |
| Pixel shader | — | 1.1 |
| Vertex shader | — | 1.1 |