NVIDIA GeForce GTX 1050 Ti vs NVIDIA GeForce GTX 1650
Graphics Processor
| GPU model | GP107 | TU117 |
|---|---|---|
| GPU variant | GP107-400-A1 | TU117-300-A1 |
| Architecture | Pascal | Turing |
| Foundry | Samsung | TSMC |
| Manufacturing process | 14 nm | 12 nm |
| Number of transistors | 3,300 million | 4,700 million |
| Die size | 132 mm² | 200 mm² |
Graphics Card
| Release date | Oct 25th, 2016 | Apr 23rd, 2019 |
|---|---|---|
| Generation | GeForce 10 | GeForce 16 |
| Predecessor | GeForce 900 | GeForce 10 |
| Successor | GeForce 20 | GeForce 20 |
| Production | End-of-life | Active |
| Launch price | 139 USD | 149 USD |
| Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Reviews | 58 in our database | 45 in our database |
Clocks
| Base clock | 1291 MHz | 1485 MHz |
|---|---|---|
| Boost clock | 1392 MHz | 1665 MHz |
| Memory clock | 1752 MHz 7 Gbps effective | 2001 MHz 8 Gbps effective |
Memory Configuration
| Memory size | 4 GB | 4 GB |
|---|---|---|
| Memory type | GDDR5 | GDDR5 |
| Memory bus width | 128 bit | 128 bit |
| Bandwidth | 112.1 GB/s | 128.1 GB/s |
Render Configuration
| Shading units | 768 | 896 |
|---|---|---|
| TMUs | 48 | 56 |
| ROPs | 32 | 32 |
| SM count | 6 | 14 |
| Cache L1 | 48 KB (per SM) | 64 KB (per SM) |
| Cache L2 | 1024 KB | 1024 KB |
Performance
| Pixel rate | 44.54 GPixel/s | 53.28 GPixel/s |
|---|---|---|
| Texture rate | 66.82 GTexel/s | 93.24 GTexel/s |
| FP16 (half) performance | 33.41 GFLOPS (1:64) | 5.967 TFLOPS (2:1) |
| FP32 (float) performance | 2.138 TFLOPS | 2.984 TFLOPS |
| FP64 (double) performance | 66.82 GFLOPS (1:32) | 93.24 GFLOPS (1:32) |
Dimensions & Outputs
| Slot width | Dual-slot | Dual-slot |
|---|---|---|
| Length | 145 mm 5.7 inches | 229 mm 9 inches |
| Width | 111 mm 4.4 inches | 111 mm 4.4 inches |
| TDP | 75 W | 75 W |
| Suggested PSU | 250 W | 250 W |
| Outputs | 1x DVI1x HDMI1x DisplayPort | 1x DVI1x HDMI1x DisplayPort |
| Power connectors | None | None |
| Board number | PG210 | PG174 SKU 0 |
| Height | — | 35 mm 1.4 inches |
API Support & Features
| DirectX | 12 (12_1) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| CUDA | 6.1 | 7.5 |
| Shader model | 6.4 | 6.6 |