NVIDIA GeForce GT 1030 vs NVIDIA GeForce GTX 560
Graphics Processor
| GPU model | GP108 | GF114 |
|---|---|---|
| GPU variant | GP108-300-A1 | GF114-325-A1 |
| Architecture | Pascal | Fermi 2.0 |
| Foundry | Samsung | TSMC |
| Manufacturing process | 14 nm | 40 nm |
| Number of transistors | 1,800 million | 1,950 million |
| Die size | 74 mm² | 332 mm² |
Graphics Card
| Release date | May 17th, 2017 | May 17th, 2011 |
|---|---|---|
| Generation | GeForce 10 | GeForce 500 |
| Predecessor | GeForce 900 | GeForce 400 |
| Successor | GeForce 20 | GeForce 600 |
| Production | End-of-life | End-of-life |
| Launch price | 79 USD | 199 USD |
| Interface | PCIe 3.0 x4 | PCIe 2.0 x16 |
| Reviews | 6 in our database | 48 in our database |
Clocks
| Base clock | 1228 MHz | — |
|---|---|---|
| Boost clock | 1468 MHz | — |
| Memory clock | 1502 MHz 6 Gbps effective | 1000 MHz 4 Gbps effective |
| GPU clock | — | 810 MHz |
| Shader clock | — | 1620 MHz |
Memory Configuration
| Memory size | 2 GB | 1024 MB |
|---|---|---|
| Memory type | GDDR5 | GDDR5 |
| Memory bus width | 64 bit | 256 bit |
| Bandwidth | 48.06 GB/s | 128.0 GB/s |
Render Configuration
| Shading units | 384 | 336 |
|---|---|---|
| TMUs | 24 | 56 |
| ROPs | 16 | 32 |
| SM count | 3 | 7 |
| Cache L1 | 48 KB (per SM) | 64 KB (per SM) |
| Cache L2 | 512 KB | 512 KB |
Performance
| Pixel rate | 23.49 GPixel/s | 11.34 GPixel/s |
|---|---|---|
| Texture rate | 35.23 GTexel/s | 45.36 GTexel/s |
| FP16 (half) performance | 17.62 GFLOPS (1:64) | — |
| FP32 (float) performance | 1,127 GFLOPS | 1,089 GFLOPS |
| FP64 (double) performance | 35.23 GFLOPS (1:32) | 90.72 GFLOPS (1:12) |
Dimensions & Outputs
| Slot width | Single-slot | Dual-slot |
|---|---|---|
| Length | 145 mm 5.7 inches | 210 mm 8.3 inches |
| Width | 69 mm 2.7 inches | — |
| Height | 18 mm 0.7 inches | — |
| TDP | 30 W | 150 W |
| Suggested PSU | 200 W | 450 W |
| Outputs | 1x DVI1x HDMI | 2x DVI1x mini-HDMI |
| Power connectors | None | 2x 6-pin |
| Board number | PG110 SKU 0 | P1040 SKU 51 |
API Support & Features
| DirectX | 12 (12_1) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 1.1 |
| Vulkan | 1.2 | — |
| CUDA | 6.1 | 2.1 |
| Shader model | 6.4 | 5.1 |