NVIDIA Quadro K2200 vs NVIDIA Quadro K600
Processeur graphique
| Nom du GPU | GM107 | GK107 |
|---|---|---|
| Architecture | Maxwell | Kepler |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 28 nm |
| Transistors | 1,870 million | 1,270 million |
| Taille des matrices | 148 mm² | 118 mm² |
| GPU variant | — | GK107-301-A2 |
Carte graphique
| Date de publication | Jul 22nd, 2014 | Mar 1st, 2013 |
|---|---|---|
| Génération | Quadro | Quadro |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 2.0 x16 | PCIe 2.0 x16 |
| Critiques | 26 in our database | 26 in our database |
| Prix de lancement | — | 199 USD |
Vitesse clock
| Base clock | 1046 MHz | — |
|---|---|---|
| Boost clock | 1124 MHz | — |
| Mémoire clock | 1253 MHz 5 Gbps effective | 891 MHz 1782 Mbps effective |
| GPU clock | — | 876 MHz |
Mémoire
| Taille de la mémoire | 4 GB | 1024 MB |
|---|---|---|
| Type de mémoire | GDDR5 | DDR3 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 80.19 GB/s | 28.51 GB/s |
Render Config
| Shading units | 640 | 192 |
|---|---|---|
| TMUs | 40 | 16 |
| ROPs | 16 | 16 |
| Comptage SMM | 5 | — |
| Cache L1 | 64 KB (per SMM) | 16 KB (per SMX) |
| Cache L2 | 2 MB | 256 KB |
| Comptage SMX | — | 1 |
Performance théorique
| Taux de pixel | 17.98 GPixel/s | 3.504 GPixel/s |
|---|---|---|
| Taux de texture | 44.96 GTexel/s | 14.02 GTexel/s |
| FP32 (float) performance | 1,439 GFLOPS | 336.4 GFLOPS |
| FP64 (double) performance | 44.96 GFLOPS (1:32) | 14.02 GFLOPS (1:24) |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| Longueur | 202 mm 8 inches | 160 mm 6.3 inches |
| Taille | 111 mm 4.4 inches | 69 mm 2.7 inches |
| TDP | 68 W | 41 W |
| Suggestions pour le PSU | 250 W | 200 W |
| Sorties | 1x DVI2x DisplayPort | 1x DVI1x DisplayPort |
| Connecteurs de puissance | None | None |
| Board number | P2010 SKU 500 | P2012 |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.1 | 1.1 |
| CUDA | 5.0 | 3.0 |
| Shader model | 5.1 | 5.1 |