NVIDIA GeForce RTX 3050 8 GB vs NVIDIA Quadro P2200
Processeur graphique
| Nom du GPU | GA106 | GP106 |
|---|---|---|
| GPU variant | GA106-150-A1 | — |
| Architecture | Ampere | Pascal |
| Fonderie | Samsung | TSMC |
| Taille du processus | 8 nm | 16 nm |
| Transistors | 13,250 million | 4,400 million |
| Taille des matrices | 276 mm² | 200 mm² |
Carte graphique
| Date de publication | 2022 | Jun 10th, 2019 |
|---|---|---|
| gpu.details.availability | 2022 | — |
| Génération | GeForce 30 | Quadro |
| Prédécesseur | GeForce 20 | — |
| Production | Unreleased | End-of-life |
| Bus interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
Vitesse clock
| Base clock | 1552 MHz | 1000 MHz |
|---|---|---|
| Boost clock | 1777 MHz | 1493 MHz |
| Mémoire clock | 1750 MHz 14 Gbps effective | 1251 MHz 10 Gbps effective |
Mémoire
| Taille de la mémoire | 8 GB | 5 GB |
|---|---|---|
| Type de mémoire | GDDR6 | GDDR5X |
| Bus mémoire | 128 bit | 160 bit |
| Bande passante | 224.0 GB/s | 200.2 GB/s |
Render Config
| Shading units | 2560 | 1280 |
|---|---|---|
| TMUs | 80 | 80 |
| ROPs | 48 | 40 |
| Comptage SM | 20 | 10 |
| Tensor cores | 80 | — |
| RT cores | 20 | — |
| Cache L1 | 128 KB (per SM) | 48 KB (per SM) |
| Cache L2 | 2 MB | 1280 KB |
Performance théorique
| Taux de pixel | 85.30 GPixel/s | 59.72 GPixel/s |
|---|---|---|
| Taux de texture | 142.2 GTexel/s | 119.4 GTexel/s |
| FP16 (half) performance | 9.098 TFLOPS (1:1) | 59.72 GFLOPS (1:64) |
| FP32 (float) performance | 9.098 TFLOPS | 3.822 TFLOPS |
| FP64 (double) performance | 142.2 GFLOPS (1:64) | 119.4 GFLOPS (1:32) |
Board Design
| Taille Slot | Dual-slot | Single-slot |
|---|---|---|
| Longueur | 242 mm 9.5 inches | 201 mm 7.9 inches |
| Taille | 112 mm 4.4 inches | 111 mm 4.4 inches |
| TDP | 90 W | 75 W |
| Suggestions pour le PSU | 250 W | 250 W |
| Sorties | 1x HDMI3x DisplayPort | 4x DisplayPort |
| Connecteurs de puissance | 1x 6-pin | None |
| Board number | — | PG410 SKU 502 |
Caractéristiques graphiques
| DirectX | 12 Ultimate (12_2) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| CUDA | 8.6 | 6.1 |
| Shader model | 6.6 | 6.4 |