NVIDIA GeForce GTX 980 Ti vs NVIDIA Quadro GP100
Processeur graphique
| Nom du GPU | GM200 | GP100 |
|---|---|---|
| GPU variant | GM200-310-A1 | — |
| Architecture | Maxwell 2.0 | Pascal |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 16 nm |
| Transistors | 8,000 million | 15,300 million |
| Taille des matrices | 601 mm² | 610 mm² |
Carte graphique
| Date de publication | Jun 2nd, 2015 | Oct 1st, 2016 |
|---|---|---|
| Génération | GeForce 900 | Quadro |
| Production | End-of-life | End-of-life |
| Prix de lancement | 649 USD | — |
| Bus interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Critiques | 169 in our database | — |
| Prédécesseur | GeForce 700 | — |
| Successeur | GeForce 10 | — |
Vitesse clock
| Base clock | 1000 MHz | 1304 MHz |
|---|---|---|
| Boost clock | 1076 MHz | 1442 MHz |
| Mémoire clock | 1753 MHz 7 Gbps effective | 715 MHz 1430 Mbps effective |
Mémoire
| Taille de la mémoire | 6 GB | 16 GB |
|---|---|---|
| Type de mémoire | GDDR5 | HBM2 |
| Bus mémoire | 384 bit | 4096 bit |
| Bande passante | 336.6 GB/s | 732.2 GB/s |
Render Config
| Shading units | 2816 | 3584 |
|---|---|---|
| TMUs | 176 | 224 |
| ROPs | 96 | 96 |
| Comptage SMM | 22 | — |
| Cache L1 | 48 KB (per SMM) | 24 KB (per SM) |
| Cache L2 | 3 MB | 4 MB |
| Comptage SM | — | 56 |
Performance théorique
| Taux de pixel | 103.3 GPixel/s | 138.4 GPixel/s |
|---|---|---|
| Taux de texture | 189.4 GTexel/s | 323.0 GTexel/s |
| FP32 (float) performance | 6.060 TFLOPS | 10.34 TFLOPS |
| FP64 (double) performance | 189.4 GFLOPS (1:32) | 5.168 TFLOPS (1:2) |
| FP16 (half) performance | — | 20.67 TFLOPS (2:1) |
Board Design
| Taille Slot | Dual-slot | Dual-slot |
|---|---|---|
| Longueur | 267 mm 10.5 inches | 267 mm 10.5 inches |
| Taille | 111 mm 4.4 inches | 111 mm 4.4 inches |
| Taille | 40 mm 1.6 inches | — |
| TDP | 250 W | 235 W |
| Suggestions pour le PSU | 600 W | 550 W |
| Sorties | 1x DVI1x HDMI3x DisplayPort | 1x DVI4x DisplayPort |
| Connecteurs de puissance | 1x 6-pin + 1x 8-pin | 1x 8-pin |
| Board number | PG600 SKU 30 | — |
Caractéristiques graphiques
| DirectX | 12 (12_1) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.1 | 1.2 |
| CUDA | 5.2 | 6.0 |
| Shader model | 6.4 | 6.4 |