NVIDIA GeForce GTX 650 Ti OEM vs NVIDIA Quadro P600
Processeur graphique
| Nom du GPU | GK106 | GP107 |
|---|---|---|
| Architecture | Kepler | Pascal |
| Fonderie | TSMC | Samsung |
| Taille du processus | 28 nm | 14 nm |
| Transistors | 2,540 million | 3,300 million |
| Taille des matrices | 221 mm² | 132 mm² |
Carte graphique
| Date de publication | Mar 31st, 2013 | Feb 7th, 2017 |
|---|---|---|
| Génération | GeForce 600 | Quadro |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Critiques | 62 in our database | — |
| Prédécesseur | GeForce 500 | — |
| Successeur | GeForce 700 | — |
Vitesse clock
| GPU clock | 928 MHz | — |
|---|---|---|
| Mémoire clock | 1350 MHz 5.4 Gbps effective | 1002 MHz 4 Gbps effective |
| Base clock | — | 1329 MHz |
| Boost clock | — | 1557 MHz |
Mémoire
| Taille de la mémoire | 2 GB | 2 GB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 86.40 GB/s | 64.13 GB/s |
Render Config
| Shading units | 768 | 384 |
|---|---|---|
| TMUs | 64 | 24 |
| ROPs | 16 | 16 |
| Comptage SMX | 4 | — |
| Cache L1 | 16 KB (per SMX) | 48 KB (per SM) |
| Cache L2 | 256 KB | 1024 KB |
| Comptage SM | — | 3 |
Performance théorique
| Taux de pixel | 14.85 GPixel/s | 24.91 GPixel/s |
|---|---|---|
| Taux de texture | 59.39 GTexel/s | 37.37 GTexel/s |
| FP32 (float) performance | 1,425 GFLOPS | 1,196 GFLOPS |
| FP64 (double) performance | 59.39 GFLOPS (1:24) | 37.37 GFLOPS (1:32) |
| FP16 (half) performance | — | 18.68 GFLOPS (1:64) |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| Longueur | 145 mm 5.7 inches | 150 mm 5.9 inches |
| TDP | 110 W | 40 W |
| Suggestions pour le PSU | 300 W | 200 W |
| Sorties | 2x DVI1x mini-HDMI | 4x mini-DisplayPort |
| Connecteurs de puissance | 1x 6-pin | None |
| Board number | P2030 | PG212 SKU 501 |
| Taille | — | 69 mm 2.7 inches |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.1 | 1.2 |
| CUDA | 3.0 | 6.1 |
| Shader model | 5.1 | 6.4 |