NVIDIA GeForce GTX 480 vs NVIDIA GeForce GTX 660 OEM
Processeur graphique
| Nom du GPU | GF100 | GK104 |
|---|---|---|
| GPU variant | GF100-375-A3 | GK104-200-KD-A2 |
| Architecture | Fermi | Kepler |
| Fonderie | TSMC | TSMC |
| Taille du processus | 40 nm | 28 nm |
| Transistors | 3,100 million | 3,540 million |
| Taille des matrices | 529 mm² | 294 mm² |
Carte graphique
| Date de publication | Mar 26th, 2010 | Aug 22nd, 2012 |
|---|---|---|
| Génération | GeForce 400 | GeForce 600 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 499 USD | — |
| Bus interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
| Critiques | 84 in our database | 77 in our database |
| Prédécesseur | GeForce 200 | GeForce 500 |
| Successeur | GeForce 500 | GeForce 700 |
Vitesse clock
| GPU clock | 701 MHz | — |
|---|---|---|
| Shader clock | 1401 MHz | — |
| Mémoire clock | 924 MHz 3.7 Gbps effective | 1400 MHz 5.6 Gbps effective |
| Base clock | — | 823 MHz |
| Boost clock | — | 888 MHz |
Mémoire
| Taille de la mémoire | 1536 MB | 1536 MB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 384 bit | 192 bit |
| Bande passante | 177.4 GB/s | 134.4 GB/s |
Render Config
| Shading units | 480 | 1152 |
|---|---|---|
| TMUs | 60 | 96 |
| ROPs | 48 | 24 |
| Comptage SM | 15 | — |
| Cache L1 | 64 KB (per SM) | 16 KB (per SMX) |
| Cache L2 | 768 KB | 384 KB |
| Comptage SMX | — | 6 |
Performance théorique
| Taux de pixel | 21.03 GPixel/s | 21.31 GPixel/s |
|---|---|---|
| Taux de texture | 42.06 GTexel/s | 85.25 GTexel/s |
| FP32 (float) performance | 1,345 GFLOPS | 2.046 TFLOPS |
| FP64 (double) performance | 168.1 GFLOPS (1:8) | 85.25 GFLOPS (1:24) |
Board Design
| Taille Slot | Dual-slot | Dual-slot |
|---|---|---|
| Longueur | 267 mm 10.5 inches | 241 mm 9.5 inches |
| TDP | 250 W | 130 W |
| Suggestions pour le PSU | 600 W | 300 W |
| Sorties | 2x DVI1x mini-HDMI | 2x DVI1x HDMI1x DisplayPort |
| Connecteurs de puissance | 1x 6-pin + 1x 8-pin | 1x 6-pin |
| Board number | P1022 | P2004 |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.1 | 3.0 |
| Vulkan | — | 1.1 |
| CUDA | 2.0 | 3.0 |
| Shader model | 5.1 | 5.1 |