NVIDIA GeForce GTX 480 Core 512 vs NVIDIA Quadro K5000 SYNC
Processeur graphique
| Nom du GPU | GF100 | GK104 |
|---|---|---|
| GPU variant | GF100-ES-DT1-A2 | — |
| Architecture | Fermi | Kepler |
| Fonderie | TSMC | TSMC |
| Taille du processus | 40 nm | 28 nm |
| Transistors | 3,100 million | 3,540 million |
| Taille des matrices | 529 mm² | 294 mm² |
Carte graphique
| Date de publication | Never Released | Jan 25th, 2013 |
|---|---|---|
| Génération | GeForce 400 | Quadro |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 2.0 x16 | PCIe 2.0 x16 |
| Critiques | 84 in our database | 26 in our database |
| Prédécesseur | GeForce 200 | — |
| Successeur | GeForce 500 | — |
| Prix de lancement | — | 3,299 USD |
Vitesse clock
| GPU clock | 527 MHz | 706 MHz |
|---|---|---|
| Shader clock | 1053 MHz | — |
| Mémoire clock | 700 MHz 2.8 Gbps effective | 1350 MHz 5.4 Gbps effective |
Mémoire
| Taille de la mémoire | 1536 MB | 4 GB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 384 bit | 256 bit |
| Bande passante | 134.4 GB/s | 172.8 GB/s |
Render Config
| Shading units | 512 | 1536 |
|---|---|---|
| TMUs | 64 | 128 |
| ROPs | 48 | 32 |
| Comptage SM | 16 | — |
| Cache L1 | 64 KB (per SM) | 16 KB (per SMX) |
| Cache L2 | 768 KB | 512 KB |
| Comptage SMX | — | 8 |
Performance théorique
| Taux de pixel | 16.86 GPixel/s | 22.59 GPixel/s |
|---|---|---|
| Taux de texture | 33.73 GTexel/s | 90.37 GTexel/s |
| FP32 (float) performance | 1,078 GFLOPS | 2.169 TFLOPS |
| FP64 (double) performance | — | 90.37 GFLOPS (1:24) |
Board Design
| Taille Slot | Dual-slot | Triple-slot |
|---|---|---|
| Longueur | 292 mm 11.5 inches | 267 mm 10.5 inches |
| TDP | 375 W | 122 W |
| Suggestions pour le PSU | 750 W | 300 W |
| Sorties | 2x DVI1x mini-HDMI | 2x DVI2x DisplayPort1x SDI |
| Connecteurs de puissance | 2x 8-pin | 2x 6-pin |
| Board number | P1022 | — |
| Taille | — | 111 mm 4.4 inches |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.1 | 3.0 |
| Vulkan | — | 1.1 |
| CUDA | 2.0 | 3.0 |
| Shader model | 5.1 | 5.1 |