NVIDIA GeForce GTX 260 Core 216 vs NVIDIA GeForce GTX 295
Processeur graphique
| Nom du GPU | GT200 | GT200B |
|---|---|---|
| GPU variant | G200-103-A2 | G200-401-B3 |
| Architecture | Tesla 2.0 | Tesla 2.0 |
| Fonderie | TSMC | TSMC |
| Taille du processus | 65 nm | 55 nm |
| Transistors | 1,400 million | 1,400 million |
| Taille des matrices | 576 mm² | 470 mm² |
Carte graphique
| Date de publication | Sep 16th, 2008 | Jan 8th, 2009 |
|---|---|---|
| Génération | GeForce 200 | GeForce 200 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 299 USD | 500 USD |
| Bus interface | PCIe 2.0 x16 | PCIe 2.0 x16 |
| Critiques | 137 in our database | 74 in our database |
| Prédécesseur | GeForce 9 | GeForce 9 |
| Successeur | GeForce 400 | GeForce 400 |
Vitesse clock
| GPU clock | 576 MHz | 576 MHz |
|---|---|---|
| Shader clock | 1242 MHz | 1242 MHz |
| Mémoire clock | 999 MHz 1998 Mbps effective | 999 MHz 1998 Mbps effective |
Mémoire
| Taille de la mémoire | 896 MB | 896 MB |
|---|---|---|
| Type de mémoire | GDDR3 | GDDR3 |
| Bus mémoire | 448 bit | 448 bit |
| Bande passante | 111.9 GB/s | 111.9 GB/s |
Render Config
| Shading units | 216 | 240 |
|---|---|---|
| TMUs | 72 | 80 |
| ROPs | 28 | 28 |
| Comptage SM | 27 | 30 |
| Cache L2 | 224 KB | 224 KB |
Performance théorique
| Taux de pixel | 16.13 GPixel/s | 16.13 GPixel/s |
|---|---|---|
| Taux de texture | 41.47 GTexel/s | 46.08 GTexel/s |
| FP32 (float) performance | 536.5 GFLOPS | 596.2 GFLOPS |
| FP64 (double) performance | 67.07 GFLOPS (1:8) | 74.52 GFLOPS (1:8) |
Board Design
| Taille Slot | Dual-slot | Dual-slot |
|---|---|---|
| Longueur | 267 mm 10.5 inches | 267 mm 10.5 inches |
| TDP | 182 W | 289 W |
| Suggestions pour le PSU | 450 W | 600 W |
| Sorties | 2x DVI1x S-Video | 2x DVI1x HDMI |
| Connecteurs de puissance | 2x 6-pin | 1x 6-pin + 1x 8-pin |
| Board number | P651 | P657 |
| Taille | — | 111 mm 4.4 inches |
| Taille | — | 38 mm 1.5 inches |
Caractéristiques graphiques
| DirectX | 11.1 (10_0) | 11.1 (10_0) |
|---|---|---|
| OpenGL | 3.3 | 3.3 |
| OpenCL | 1.1 | 1.1 |
| Vulkan | — | — |
| CUDA | 1.3 | 1.3 |
| Shader model | 4.0 | 4.0 |