NVIDIA GeForce GTX 1650 Ti Mobile vs NVIDIA Quadro M5500 Mobile
Processeur graphique
| Nom du GPU | TU116 | GM204 |
|---|---|---|
| GPU variant | N18P-G61 | — |
| Architecture | Turing | Maxwell 2.0 |
| Fonderie | TSMC | TSMC |
| Taille du processus | 12 nm | 28 nm |
| Transistors | 6,600 million | 5,200 million |
| Taille des matrices | 284 mm² | 398 mm² |
Graphiques mobiles
| Date de publication | Apr 23rd, 2020 | Apr 8th, 2016 |
|---|---|---|
| Génération | GeForce 16 Mobile | Quadro Mobile (Mx000M) |
| Production | Active | End-of-life |
| Bus interface | PCIe 3.0 x16 | MXM-B (3.0) |
| Prédécesseur | GeForce 10 Mobile | — |
| Successeur | GeForce 20 Mobile | — |
Vitesse clock
| Base clock | 1350 MHz | 1140 MHz |
|---|---|---|
| Boost clock | 1485 MHz | 1165 MHz |
| Mémoire clock | 1500 MHz 12 Gbps effective | 1753 MHz 7 Gbps effective |
Mémoire
| Taille de la mémoire | 4 GB | 8 GB |
|---|---|---|
| Type de mémoire | GDDR6 | GDDR5 |
| Bus mémoire | 128 bit | 256 bit |
| Bande passante | 192.0 GB/s | 224.4 GB/s |
Render Config
| Shading units | 1024 | 2048 |
|---|---|---|
| TMUs | 64 | 128 |
| ROPs | 32 | 64 |
| Comptage SM | 16 | — |
| Cache L1 | 64 KB (per SM) | 48 KB (per SMM) |
| Cache L2 | 1024 KB | 2 MB |
| Comptage SMM | — | 16 |
Performance théorique
| Taux de pixel | 47.52 GPixel/s | 74.56 GPixel/s |
|---|---|---|
| Taux de texture | 95.04 GTexel/s | 149.1 GTexel/s |
| FP16 (half) performance | 6.083 TFLOPS (2:1) | — |
| FP32 (float) performance | 3.041 TFLOPS | 4.772 TFLOPS |
| FP64 (double) performance | 95.04 GFLOPS (1:32) | 149.1 GFLOPS (1:32) |
Board Design
| TDP | 50 W | 150 W |
|---|---|---|
| Sorties | No outputs | No outputs |
| Connecteurs de puissance | None | None |
| Taille Slot | — | MXM Module |
Caractéristiques graphiques
| DirectX | 12 (12_1) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.2 | 1.1 |
| CUDA | 7.5 | 5.2 |
| Shader model | 6.6 | 6.4 |