Nom du GPU | GP102 | GV100 |
---|---|---|
GPU variant | GP102-350-K1-A1 | — |
Architecture | Pascal | Volta |
Fonderie | TSMC | TSMC |
Taille du processus | 16 nm | 12 nm |
Transistors | 11,800 million | 21,100 million |
Taille des matrices | 471 mm² | 815 mm² |
Date de publication | Mar 10th, 2017 | Jun 21st, 2018 |
---|---|---|
Génération | GeForce 10 | GeForce 10 |
Prédécesseur | GeForce 900 | GeForce 900 |
Successeur | GeForce 20 | GeForce 20 |
Production | End-of-life | End-of-life |
Prix de lancement | 699 USD | — |
Prix courant | Amazon / Newegg | — |
Bus interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Critiques | 149 in our database | — |
Base clock | 1481 MHz | 1200 MHz |
---|---|---|
Boost clock | 1582 MHz | 1455 MHz |
Mémoire clock | 1376 MHz 11 Gbps effective | 848 MHz 1696 Mbps effective |
Taille de la mémoire | 11 GB | 32 GB |
---|---|---|
Type de mémoire | GDDR5X | HBM2 |
Bus mémoire | 352 bit | 4096 bit |
Bande passante | 484.4 GB/s | 868.4 GB/s |
Shading units | 3584 | 5120 |
---|---|---|
TMUs | 224 | 320 |
ROPs | 88 | 128 |
Comptage SM | 28 | 80 |
Cache L1 | 48 KB (per SM) | 128 KB (per SM) |
Cache L2 | 2.75 MB | 6 MB |
Tensor cores | — | 640 |
Taux de pixel | 139.2 GPixel/s | 186.2 GPixel/s |
---|---|---|
Taux de texture | 354.4 GTexel/s | 465.6 GTexel/s |
FP16 (half) performance | 177.2 GFLOPS (1:64) | 29.80 TFLOPS (2:1) |
FP32 (float) performance | 11.34 TFLOPS | 14.90 TFLOPS |
FP64 (double) performance | 354.4 GFLOPS (1:32) | 7.450 TFLOPS (1:2) |
Taille Slot | Dual-slot | Dual-slot |
---|---|---|
Longueur | 267 mm 10.5 inches | 267 mm 10.5 inches |
Taille | 112 mm 4.4 inches | 112 mm 4.4 inches |
Taille | 40 mm 1.6 inches | 40 mm 1.6 inches |
TDP | 250 W | 250 W |
Suggestions pour le PSU | 600 W | 600 W |
Sorties | 1x HDMI3x DisplayPort | 1x HDMI3x DisplayPort |
Connecteurs de puissance | 1x 6-pin + 1x 8-pin | 1x 6-pin + 1x 8-pin |
Board number | PG611 SKU 50 | PG500 SKU 0 |
DirectX | 12 (12_1) | 12 (12_1) |
---|---|---|
OpenGL | 4.6 | 4.6 |
OpenCL | 3.0 | 3.0 |
Vulkan | 1.2 | 1.2 |
CUDA | 6.1 | 7.0 |
Shader model | 6.4 | 6.6 |