NVIDIA GeForce GTX 1050 Ti vs NVIDIA GeForce GTX 275
Processeur graphique
| Nom du GPU | GP107 | GT200B |
|---|---|---|
| GPU variant | GP107-400-A1 | G200-105-B3 |
| Architecture | Pascal | Tesla 2.0 |
| Fonderie | Samsung | TSMC |
| Taille du processus | 14 nm | 55 nm |
| Transistors | 3,300 million | 1,400 million |
| Taille des matrices | 132 mm² | 470 mm² |
Carte graphique
| Date de publication | Oct 25th, 2016 | Jan 15th, 2009 |
|---|---|---|
| Génération | GeForce 10 | GeForce 200 |
| Prédécesseur | GeForce 900 | GeForce 9 |
| Successeur | GeForce 20 | GeForce 400 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 139 USD | 249 USD |
| Bus interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
| Critiques | 58 in our database | 61 in our database |
Vitesse clock
| Base clock | 1291 MHz | — |
|---|---|---|
| Boost clock | 1392 MHz | — |
| Mémoire clock | 1752 MHz 7 Gbps effective | 1134 MHz 2.3 Gbps effective |
| GPU clock | — | 633 MHz |
| Shader clock | — | 1404 MHz |
Mémoire
| Taille de la mémoire | 4 GB | 896 MB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR3 |
| Bus mémoire | 128 bit | 448 bit |
| Bande passante | 112.1 GB/s | 127.0 GB/s |
Render Config
| Shading units | 768 | 240 |
|---|---|---|
| TMUs | 48 | 80 |
| ROPs | 32 | 28 |
| Comptage SM | 6 | 30 |
| Cache L1 | 48 KB (per SM) | — |
| Cache L2 | 1024 KB | 224 KB |
Performance théorique
| Taux de pixel | 44.54 GPixel/s | 17.72 GPixel/s |
|---|---|---|
| Taux de texture | 66.82 GTexel/s | 50.64 GTexel/s |
| FP16 (half) performance | 33.41 GFLOPS (1:64) | — |
| FP32 (float) performance | 2.138 TFLOPS | 673.9 GFLOPS |
| FP64 (double) performance | 66.82 GFLOPS (1:32) | 84.24 GFLOPS (1:8) |
Board Design
| Taille Slot | Dual-slot | Dual-slot |
|---|---|---|
| Longueur | 145 mm 5.7 inches | 267 mm 10.5 inches |
| Taille | 111 mm 4.4 inches | — |
| TDP | 75 W | 219 W |
| Suggestions pour le PSU | 250 W | 550 W |
| Sorties | 1x DVI1x HDMI1x DisplayPort | 2x DVI |
| Connecteurs de puissance | None | 2x 6-pin |
| Board number | PG210 | P897 |
Caractéristiques graphiques
| DirectX | 12 (12_1) | 11.1 (10_0) |
|---|---|---|
| OpenGL | 4.6 | 3.3 |
| OpenCL | 3.0 | 1.1 |
| Vulkan | 1.2 | — |
| CUDA | 6.1 | 1.3 |
| Shader model | 6.4 | 4.0 |