NVIDIA GeForce GTX 1050 Mobile 3 GB vs NVIDIA GeForce GTX 1650 Max-Q
Processeur graphique
| Nom du GPU | GP107 | TU117 |
|---|---|---|
| GPU variant | N17P-G0-A1 | N18P-G61-MP2 |
| Architecture | Pascal | Turing |
| Fonderie | Samsung | TSMC |
| Taille du processus | 14 nm | 12 nm |
| Transistors | 3,300 million | 4,700 million |
| Taille des matrices | 132 mm² | 200 mm² |
Graphiques mobiles
| Date de publication | Feb 1st, 2019 | Apr 15th, 2020 |
|---|---|---|
| Génération | GeForce 10 Mobile | GeForce 16 Mobile |
| Production | End-of-life | Active |
| Bus interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Critiques | 15 in our database | 45 in our database |
| Prédécesseur | GeForce 900M | GeForce 10 Mobile |
| Successeur | GeForce 20 Mobile | GeForce 20 Mobile |
Vitesse clock
| Base clock | 1366 MHz | 930 MHz |
|---|---|---|
| Boost clock | 1442 MHz | 1125 MHz |
| Mémoire clock | 1752 MHz 7 Gbps effective | 1250 MHz 10 Gbps effective |
Mémoire
| Taille de la mémoire | 3 GB | 4 GB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR6 |
| Bus mémoire | 96 bit | 128 bit |
| Bande passante | 84.10 GB/s | 160.0 GB/s |
Render Config
| Shading units | 768 | 1024 |
|---|---|---|
| TMUs | 48 | 64 |
| ROPs | 24 | 32 |
| Comptage SM | 6 | 16 |
| Cache L1 | 48 KB (per SM) | 64 KB (per SM) |
| Cache L2 | 768 KB | 1024 KB |
Performance théorique
| Taux de pixel | 34.61 GPixel/s | 36.00 GPixel/s |
|---|---|---|
| Taux de texture | 69.22 GTexel/s | 72.00 GTexel/s |
| FP16 (half) performance | 34.61 GFLOPS (1:64) | 4.608 TFLOPS (2:1) |
| FP32 (float) performance | 2.215 TFLOPS | 2.304 TFLOPS |
| FP64 (double) performance | 69.22 GFLOPS (1:32) | 72.00 GFLOPS (1:32) |
Board Design
| TDP | 75 W | 50 W |
|---|---|---|
| Sorties | No outputs | No outputs |
| Connecteurs de puissance | None | None |
| Board number | — | E4904 SKU 11 |
Caractéristiques graphiques
| DirectX | 12 (12_1) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| CUDA | 6.1 | 7.5 |
| Shader model | 6.4 | 6.6 |