NVIDIA GeForce GT 730 vs NVIDIA GeForce GTX 570
Processeur graphique
| Nom du GPU | GF108 | GF110 |
|---|---|---|
| GPU variant | GF108-400-A1 | GF110-275-A1 |
| Architecture | Fermi | Fermi 2.0 |
| Fonderie | TSMC | TSMC |
| Taille du processus | 40 nm | 40 nm |
| Transistors | 585 million | 3,000 million |
| Taille des matrices | 116 mm² | 520 mm² |
Carte graphique
| Date de publication | Jun 18th, 2014 | Dec 7th, 2010 |
|---|---|---|
| Génération | GeForce 700 | GeForce 500 |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 2.0 x16 | PCIe 2.0 x16 |
| Prédécesseur | GeForce 600 | GeForce 400 |
| Successeur | GeForce 900 | GeForce 600 |
| Prix de lancement | — | 349 USD |
| Critiques | — | 76 in our database |
Vitesse clock
| GPU clock | 700 MHz | 732 MHz |
|---|---|---|
| Shader clock | 1400 MHz | 1464 MHz |
| Mémoire clock | 800 MHz 1600 Mbps effective | 950 MHz 3.8 Gbps effective |
Mémoire
| Taille de la mémoire | 2 GB | 1280 MB |
|---|---|---|
| Type de mémoire | DDR3 | GDDR5 |
| Bus mémoire | 128 bit | 320 bit |
| Bande passante | 25.60 GB/s | 152.0 GB/s |
Render Config
| Shading units | 96 | 480 |
|---|---|---|
| TMUs | 16 | 60 |
| ROPs | 4 | 40 |
| Comptage SM | 2 | 15 |
| Cache L1 | 64 KB (per SM) | 64 KB (per SM) |
| Cache L2 | 256 KB | 640 KB |
Performance théorique
| Taux de pixel | 2.800 GPixel/s | 21.96 GPixel/s |
|---|---|---|
| Taux de texture | 11.20 GTexel/s | 43.92 GTexel/s |
| FP32 (float) performance | 268.8 GFLOPS | 1,405 GFLOPS |
| FP64 (double) performance | 22.40 GFLOPS (1:12) | 175.7 GFLOPS (1:8) |
Board Design
| Taille Slot | Single-slot | Dual-slot |
|---|---|---|
| Longueur | 145 mm 5.7 inches | 267 mm 10.5 inches |
| TDP | 49 W | 219 W |
| Suggestions pour le PSU | 200 W | 550 W |
| Sorties | 1x DVI1x HDMI1x VGA | 2x DVI1x mini-HDMI |
| Connecteurs de puissance | None | 2x 6-pin |
| Board number | P1070, P1071 | P1263 |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.1 | 1.1 |
| Vulkan | — | — |
| CUDA | 2.1 | 2.0 |
| Shader model | 5.1 | 5.1 |