NVIDIA GeForce GT 730 vs NVIDIA GeForce GT 740
Processeur graphique
| Nom du GPU | GF108 | GK107 |
|---|---|---|
| GPU variant | GF108-400-A1 | GK107-425-A2 |
| Architecture | Fermi | Kepler |
| Fonderie | TSMC | TSMC |
| Taille du processus | 40 nm | 28 nm |
| Transistors | 585 million | 1,270 million |
| Taille des matrices | 116 mm² | 118 mm² |
Carte graphique
| Date de publication | Jun 18th, 2014 | May 29th, 2014 |
|---|---|---|
| Génération | GeForce 700 | GeForce 700 |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
| Prédécesseur | GeForce 600 | GeForce 600 |
| Successeur | GeForce 900 | GeForce 900 |
| Prix de lancement | — | 89 USD |
Vitesse clock
| GPU clock | 700 MHz | 993 MHz |
|---|---|---|
| Shader clock | 1400 MHz | — |
| Mémoire clock | 800 MHz 1600 Mbps effective | 1253 MHz 5 Gbps effective |
Mémoire
| Taille de la mémoire | 2 GB | 1024 MB |
|---|---|---|
| Type de mémoire | DDR3 | GDDR5 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 25.60 GB/s | 80.19 GB/s |
Render Config
| Shading units | 96 | 384 |
|---|---|---|
| TMUs | 16 | 32 |
| ROPs | 4 | 16 |
| Comptage SM | 2 | — |
| Cache L1 | 64 KB (per SM) | 16 KB (per SMX) |
| Cache L2 | 256 KB | 256 KB |
| Comptage SMX | — | 2 |
Performance théorique
| Taux de pixel | 2.800 GPixel/s | 7.944 GPixel/s |
|---|---|---|
| Taux de texture | 11.20 GTexel/s | 31.78 GTexel/s |
| FP32 (float) performance | 268.8 GFLOPS | 762.6 GFLOPS |
| FP64 (double) performance | 22.40 GFLOPS (1:12) | 31.78 GFLOPS (1:24) |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| Longueur | 145 mm 5.7 inches | 145 mm 5.7 inches |
| TDP | 49 W | 64 W |
| Suggestions pour le PSU | 200 W | 250 W |
| Sorties | 1x DVI1x HDMI1x VGA | 2x DVI1x mini-HDMI |
| Connecteurs de puissance | None | 1x 6-pin |
| Board number | P1070, P1071 | P2010 SKU 8 P2011 SKU 6 |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.1 | 3.0 |
| Vulkan | — | 1.1 |
| CUDA | 2.1 | 3.0 |
| Shader model | 5.1 | 5.1 |