NVIDIA GeForce GT 710 vs NVIDIA GeForce GTX 560 Ti
Processeur graphique
| Nom du GPU | GF119 | GF114 |
|---|---|---|
| GPU variant | GF119-300-A1 | GF114-400-A1 |
| Architecture | Fermi 2.0 | Fermi 2.0 |
| Fonderie | TSMC | TSMC |
| Taille du processus | 40 nm | 40 nm |
| Transistors | 292 million | 1,950 million |
| Taille des matrices | 79 mm² | 332 mm² |
Carte graphique
| Date de publication | Jan 26th, 2016 | Jan 25th, 2011 |
|---|---|---|
| Génération | GeForce 700 | GeForce 500 |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 2.0 x16 | PCIe 2.0 x16 |
| Prédécesseur | GeForce 600 | GeForce 400 |
| Successeur | GeForce 900 | GeForce 600 |
| Prix de lancement | — | 249 USD |
| Critiques | — | 122 in our database |
Vitesse clock
| GPU clock | 810 MHz | 823 MHz |
|---|---|---|
| Shader clock | 1620 MHz | 1645 MHz |
| Mémoire clock | 898 MHz 1796 Mbps effective | 1002 MHz 4 Gbps effective |
Mémoire
| Taille de la mémoire | 1024 MB | 1024 MB |
|---|---|---|
| Type de mémoire | DDR3 | GDDR5 |
| Bus mémoire | 64 bit | 256 bit |
| Bande passante | 14.37 GB/s | 128.3 GB/s |
Render Config
| Shading units | 48 | 384 |
|---|---|---|
| TMUs | 8 | 64 |
| ROPs | 4 | 32 |
| Comptage SM | 1 | 8 |
| Cache L1 | 64 KB (per SM) | 64 KB (per SM) |
| Cache L2 | 128 KB | 512 KB |
Performance théorique
| Taux de pixel | 1.620 GPixel/s | 13.17 GPixel/s |
|---|---|---|
| Taux de texture | 6.480 GTexel/s | 52.67 GTexel/s |
| FP32 (float) performance | 155.5 GFLOPS | 1,263 GFLOPS |
| FP64 (double) performance | 12.96 GFLOPS (1:12) | 105.3 GFLOPS (1:12) |
Board Design
| Taille Slot | Single-slot | Dual-slot |
|---|---|---|
| Longueur | 145 mm 5.7 inches | 229 mm 9 inches |
| TDP | 29 W | 170 W |
| Suggestions pour le PSU | 200 W | 450 W |
| Sorties | 1x DVI1x HDMI1x VGA | 2x DVI1x mini-HDMI |
| Connecteurs de puissance | None | 2x 6-pin |
| Board number | — | P1040 |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.1 | 1.1 |
| Vulkan | — | — |
| CUDA | 2.1 | 2.1 |
| Shader model | 5.1 | 5.1 |