NVIDIA GeForce GT 610 vs NVIDIA GeForce GTX 1050
Processeur graphique
| Nom du GPU | GF119 | GP107 |
|---|---|---|
| GPU variant | GF119-300-A1 | GP107-300-A1 |
| Architecture | Fermi 2.0 | Pascal |
| Fonderie | TSMC | Samsung |
| Taille du processus | 40 nm | 14 nm |
| Transistors | 292 million | 3,300 million |
| Taille des matrices | 79 mm² | 132 mm² |
Carte graphique
| Date de publication | Apr 2nd, 2012 | Oct 25th, 2016 |
|---|---|---|
| Génération | GeForce 600 | GeForce 10 |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
| Prédécesseur | GeForce 500 | GeForce 900 |
| Successeur | GeForce 700 | GeForce 20 |
| Prix de lancement | — | 109 USD |
| Critiques | — | 15 in our database |
Vitesse clock
| GPU clock | 810 MHz | — |
|---|---|---|
| Shader clock | 1620 MHz | — |
| Mémoire clock | 898 MHz 1796 Mbps effective | 1752 MHz 7 Gbps effective |
| Base clock | — | 1354 MHz |
| Boost clock | — | 1455 MHz |
Mémoire
| Taille de la mémoire | 1024 MB | 2 GB |
|---|---|---|
| Type de mémoire | DDR3 | GDDR5 |
| Bus mémoire | 64 bit | 128 bit |
| Bande passante | 14.37 GB/s | 112.1 GB/s |
Render Config
| Shading units | 48 | 640 |
|---|---|---|
| TMUs | 8 | 40 |
| ROPs | 4 | 32 |
| Comptage SM | 1 | 5 |
| Cache L1 | 64 KB (per SM) | 48 KB (per SM) |
| Cache L2 | 128 KB | 1024 KB |
Performance théorique
| Taux de pixel | 1.620 GPixel/s | 46.56 GPixel/s |
|---|---|---|
| Taux de texture | 6.480 GTexel/s | 58.20 GTexel/s |
| FP32 (float) performance | 155.5 GFLOPS | 1.862 TFLOPS |
| FP64 (double) performance | 12.96 GFLOPS (1:12) | 58.20 GFLOPS (1:32) |
| FP16 (half) performance | — | 29.10 GFLOPS (1:64) |
Board Design
| Taille Slot | Single-slot | Dual-slot |
|---|---|---|
| Longueur | 145 mm 5.7 inches | 145 mm 5.7 inches |
| TDP | 29 W | 75 W |
| Suggestions pour le PSU | 200 W | 250 W |
| Sorties | 1x DVI1x HDMI1x VGA | 1x DVI1x HDMI1x DisplayPort |
| Connecteurs de puissance | None | None |
| Board number | P1310 | PG210 SKU 1 |
| Taille | — | 111 mm 4.4 inches |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.1 | 3.0 |
| Vulkan | — | 1.2 |
| CUDA | 2.1 | 6.1 |
| Shader model | 5.1 | 6.4 |