NVIDIA GeForce GT 520 PCIe x1 vs NVIDIA GeForce GTX TITAN
Processeur graphique
| Nom du GPU | GF119 | GK110 |
|---|---|---|
| Architecture | Fermi 2.0 | Kepler |
| Fonderie | TSMC | TSMC |
| Taille du processus | 40 nm | 28 nm |
| Transistors | 292 million | 7,080 million |
| Taille des matrices | 79 mm² | 561 mm² |
| GPU variant | — | GK110-400-A1 |
Carte graphique
| Date de publication | Apr 13th, 2011 | Feb 19th, 2013 |
|---|---|---|
| Génération | GeForce 500 | GeForce 700 |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 2.0 x1 | PCIe 3.0 x16 |
| Prédécesseur | GeForce 400 | GeForce 600 |
| Successeur | GeForce 600 | GeForce 900 |
| Prix de lancement | — | 999 USD |
| Critiques | — | 45 in our database |
Vitesse clock
| GPU clock | 810 MHz | — |
|---|---|---|
| Shader clock | 1620 MHz | — |
| Mémoire clock | 900 MHz 1800 Mbps effective | 1502 MHz 6 Gbps effective |
| Base clock | — | 836 MHz |
| Boost clock | — | 876 MHz |
Mémoire
| Taille de la mémoire | 1024 MB | 6 GB |
|---|---|---|
| Type de mémoire | DDR3 | GDDR5 |
| Bus mémoire | 64 bit | 384 bit |
| Bande passante | 14.40 GB/s | 288.4 GB/s |
Render Config
| Shading units | 48 | 2688 |
|---|---|---|
| TMUs | 8 | 224 |
| ROPs | 4 | 48 |
| Comptage SM | 1 | — |
| Cache L1 | 64 KB (per SM) | 16 KB (per SMX) |
| Cache L2 | 128 KB | 1536 KB |
| Comptage SMX | — | 14 |
Performance théorique
| Taux de pixel | 1.620 GPixel/s | 49.06 GPixel/s |
|---|---|---|
| Taux de texture | 6.480 GTexel/s | 196.2 GTexel/s |
| FP32 (float) performance | 155.5 GFLOPS | 4.709 TFLOPS |
| FP64 (double) performance | 12.96 GFLOPS (1:12) | 1.570 TFLOPS (1:3) |
Board Design
| Taille Slot | Single-slot | Dual-slot |
|---|---|---|
| Longueur | 152 mm 6 inches | 267 mm 10.5 inches |
| TDP | 29 W | 250 W |
| Suggestions pour le PSU | 200 W | 600 W |
| Sorties | 1x DVI1x HDMI1x VGA | 2x DVI1x HDMI1x DisplayPort |
| Connecteurs de puissance | None | 1x 6-pin + 1x 8-pin |
| Board number | P1310 | P2083 SKU 10 |
| Taille | — | 111 mm 4.4 inches |
| Taille | — | 38 mm 1.5 inches |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.1 | 3.0 |
| Vulkan | — | 1.1 |
| CUDA | 2.1 | 3.5 |
| Shader model | 5.1 | 5.1 |