NVIDIA GeForce GT 440 Mac Edition vs NVIDIA GeForce4 Ti 4200-8X
Processeur graphique
| Nom du GPU | GF108 | NV28 |
|---|---|---|
| GPU variant | GF108-400-A1 | Ti 4200-8X |
| Architecture | Fermi | Kelvin |
| Fonderie | TSMC | TSMC |
| Taille du processus | 40 nm | 150 nm |
| Transistors | 585 million | 36 million |
| Taille des matrices | 116 mm² | 101 mm² |
Carte graphique
| Date de publication | Feb 9th, 2011 | Feb 6th, 2002 |
|---|---|---|
| Génération | GeForce 400 | GeForce 4 Ti |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 1.0 x16 | AGP 8x |
| Critiques | 5 in our database | — |
| Prédécesseur | GeForce 200 | GeForce 4 MX |
| Successeur | GeForce 500 | GeForce FX |
Vitesse clock
| GPU clock | 810 MHz | 250 MHz |
|---|---|---|
| Shader clock | 1620 MHz | — |
| Mémoire clock | 667 MHz 1334 Mbps effective | 250 MHz |
Mémoire
| Taille de la mémoire | 1024 MB | 64 MB |
|---|---|---|
| Type de mémoire | DDR3 | SDR |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 21.34 GB/s | 4.000 GB/s |
Render Config
| Shading units | 96 | — |
|---|---|---|
| TMUs | 16 | 8 |
| ROPs | 4 | 4 |
| Comptage SM | 2 | — |
| Cache L1 | 64 KB (per SM) | — |
| Cache L2 | 256 KB | — |
| Pixel shaders | — | 4 |
| Vertex shaders | — | 2 |
Performance théorique
| Taux de pixel | 3.240 GPixel/s | 1.000 GPixel/s |
|---|---|---|
| Taux de texture | 12.96 GTexel/s | 2.000 GTexel/s |
| FP32 (float) performance | 311.0 GFLOPS | — |
| FP64 (double) performance | 25.92 GFLOPS (1:12) | — |
| Vertex rate | — | 125.0 MVertices/s |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| Longueur | 145 mm 5.7 inches | — |
| TDP | 65 W | unknown |
| Suggestions pour le PSU | 250 W | 200 W |
| Sorties | 1x DVI1x HDMI1x VGA | 1x DVI1x VGA1x S-Video |
| Connecteurs de puissance | None | None |
| Board number | P1071 | — |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 8.1 |
|---|---|---|
| OpenGL | 4.6 | 1.5 |
| OpenCL | 1.1 | — |
| Vulkan | — | — |
| CUDA | 2.1 | — |
| Shader model | 5.1 | — |
| Pixel shader | — | 1.3 |
| Vertex shader | — | 1.1 |