ATI Xbox 360 S GPU vs NVIDIA GeForce GTX 560 Ti
Processeur graphique
| Nom du GPU | Xenos Vejle | GF114 |
|---|---|---|
| GPU variant | Crayola 6 | GF114-400-A1 |
| Architecture | TeraScale | Fermi 2.0 |
| Fonderie | TSMC | TSMC |
| Taille du processus | 45 nm | 40 nm |
| Transistors | 372 million | 1,950 million |
| Taille des matrices | 168 mm² | 332 mm² |
Carte graphique
| Date de publication | Jun 19th, 2010 | Jan 25th, 2011 |
|---|---|---|
| Génération | Console GPU | GeForce 500 |
| Production | End-of-life | End-of-life |
| Bus interface | IGP | PCIe 2.0 x16 |
| Prix de lancement | 299 USD | 249 USD |
| Critiques | — | 122 in our database |
| Prédécesseur | — | GeForce 400 |
| Successeur | — | GeForce 600 |
Vitesse clock
| GPU clock | 500 MHz | 823 MHz |
|---|---|---|
| Mémoire clock | 700 MHz 1400 Mbps effective | 1002 MHz 4 Gbps effective |
| Shader clock | — | 1645 MHz |
Mémoire
| Taille de la mémoire | 512 MB | 1024 MB |
|---|---|---|
| Type de mémoire | GDDR3 | GDDR5 |
| Bus mémoire | 128 bit | 256 bit |
| Bande passante | 22.40 GB/s | 128.3 GB/s |
Render Config
| Shading units | 240 | 384 |
|---|---|---|
| TMUs | 16 | 64 |
| ROPs | 8 | 32 |
| Compute units | 3 | — |
| Comptage SM | — | 8 |
| Cache L1 | — | 64 KB (per SM) |
| Cache L2 | — | 512 KB |
Performance théorique
| Taux de pixel | 4.000 GPixel/s | 13.17 GPixel/s |
|---|---|---|
| Taux de texture | 8.000 GTexel/s | 52.67 GTexel/s |
| FP32 (float) performance | 240.0 GFLOPS | 1,263 GFLOPS |
| FP64 (double) performance | — | 105.3 GFLOPS (1:12) |
Board Design
| Taille Slot | IGP | Dual-slot |
|---|---|---|
| Longueur | 260 mm 10.2 inches | 229 mm 9 inches |
| Taille | 270 mm 10.6 inches | — |
| Taille | 78 mm 3.1 inches | — |
| Poids | 2.9 kg (6.4 lbs) | — |
| TDP | 133 W | 170 W |
| Suggestions pour le PSU | 350 W | 450 W |
| Sorties | No outputs | 2x DVI1x mini-HDMI |
| Connecteurs de puissance | — | 2x 6-pin |
| Board number | — | P1040 |
Caractéristiques graphiques
| DirectX | 9.0c (9_3) | 12 (11_0) |
|---|---|---|
| OpenGL | — | 4.6 |
| OpenCL | — | 1.1 |
| Vulkan | — | — |
| Shader model | 3.0 | 5.1 |
| CUDA | — | 2.1 |