ATI Radeon X1950 PRO DUAL vs NVIDIA GeForce GT 430
Processeur graphique
| Nom du GPU | RV570 | GF108 |
|---|---|---|
| GPU variant | RV570 XT (215PADAKA12FG) | GF108-300-A1 |
| Architecture | R500 | Fermi |
| Fonderie | TSMC | TSMC |
| Taille du processus | 80 nm | 40 nm |
| Transistors | 330 million | 585 million |
| Taille des matrices | 230 mm² | 116 mm² |
Carte graphique
| Date de publication | Jan 10th, 2007 | Oct 11th, 2010 |
|---|---|---|
| Génération | Radeon R500 PCIe | GeForce 400 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 349 USD | 79 USD |
| Bus interface | PCIe 1.0 x16 | PCIe 2.0 x16 |
| Critiques | 144 in our database | 33 in our database |
| Prédécesseur | Radeon R400 PCIe | GeForce 200 |
| Successeur | Radeon R600 | GeForce 500 |
Vitesse clock
| GPU clock | 575 MHz | 700 MHz |
|---|---|---|
| Mémoire clock | 690 MHz 1380 Mbps effective | 800 MHz 1600 Mbps effective |
| Shader clock | — | 1400 MHz |
Mémoire
| Taille de la mémoire | 512 MB | 512 MB |
|---|---|---|
| Type de mémoire | GDDR3 | DDR3 |
| Bus mémoire | 256 bit | 64 bit |
| Bande passante | 44.16 GB/s | 12.80 GB/s |
Render Config
| Pixel shaders | 36 | — |
|---|---|---|
| Vertex shaders | 8 | — |
| TMUs | 12 | 16 |
| ROPs | 12 | 4 |
| Shading units | — | 96 |
| Comptage SM | — | 2 |
| Cache L1 | — | 64 KB (per SM) |
| Cache L2 | — | 128 KB |
Performance théorique
| Taux de pixel | 6.900 GPixel/s | 2.800 GPixel/s |
|---|---|---|
| Vertex rate | 1.150 GVertices/s | — |
| Taux de texture | 6.900 GTexel/s | 11.20 GTexel/s |
| FP32 (float) performance | — | 268.8 GFLOPS |
| FP64 (double) performance | — | 22.40 GFLOPS (1:12) |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| Longueur | 300 mm 11.8 inches | 145 mm 5.7 inches |
| TDP | 130 W | 49 W |
| Suggestions pour le PSU | 300 W | 200 W |
| Sorties | 2x DVI1x S-Video | 1x DVI1x HDMI1x VGA |
| Connecteurs de puissance | 1x 6-pin | None |
| Board number | — | P1071 |
Caractéristiques graphiques
| DirectX | 9.0c (9_3) | 12 (11_0) |
|---|---|---|
| OpenGL | 2.1 (full) 3.0 (partial) | 4.6 |
| OpenCL | — | 1.1 |
| Vulkan | — | — |
| Shader model | 3.0 | 5.1 |
| CUDA | — | 2.1 |