ATI Radeon 9000 PRO Mac Edition vs NVIDIA P102-100
Processeur graphique
| Nom du GPU | RV250 | GP102 |
|---|---|---|
| GPU variant | RV250 9000 PRO (215R7BCGA12H) | GP102-100-A1 |
| Architecture | Rage 7 | Pascal |
| Fonderie | TSMC | TSMC |
| Taille du processus | 150 nm | 16 nm |
| Transistors | 36 million | 11,800 million |
| Taille des matrices | 97 mm² | 471 mm² |
Carte graphique
| Date de publication | Mar 14th, 2004 | Feb 12th, 2018 |
|---|---|---|
| Génération | Radeon R200 | Mining GPUs |
| Production | End-of-life | End-of-life |
| Bus interface | AGP 4x | PCIe 3.0 x4 |
| Prédécesseur | Radeon R100 | — |
| Successeur | Radeon R300 | — |
Vitesse clock
| GPU clock | 275 MHz | — |
|---|---|---|
| Mémoire clock | 275 MHz 550 Mbps effective | 1376 MHz 11 Gbps effective |
| Base clock | — | 1582 MHz |
| Boost clock | — | 1683 MHz |
Mémoire
| Taille de la mémoire | 64 MB | 5 GB |
|---|---|---|
| Type de mémoire | DDR | GDDR5X |
| Bus mémoire | 128 bit | 320 bit |
| Bande passante | 8.800 GB/s | 440.3 GB/s |
Render Config
| Pixel shaders | 4 | — |
|---|---|---|
| Vertex shaders | 1 | — |
| TMUs | 4 | 200 |
| ROPs | 4 | 80 |
| Shading units | — | 3200 |
| Comptage SM | — | 25 |
| Cache L1 | — | 48 KB (per SM) |
| Cache L2 | — | 2.5 MB |
Performance théorique
| Taux de pixel | 1.100 GPixel/s | 134.6 GPixel/s |
|---|---|---|
| Vertex rate | 68.75 MVertices/s | — |
| Taux de texture | 1.100 GTexel/s | 336.6 GTexel/s |
| FP16 (half) performance | — | 168.3 GFLOPS (1:64) |
| FP32 (float) performance | — | 10.77 TFLOPS |
| FP64 (double) performance | — | 336.6 GFLOPS (1:32) |
Board Design
| Taille Slot | Single-slot | Dual-slot |
|---|---|---|
| TDP | 28 W | 250 W |
| Suggestions pour le PSU | 200 W | 600 W |
| Sorties | 2x DVI | No outputs |
| Connecteurs de puissance | None | 2x 8-pin |
| Longueur | — | 267 mm 10.5 inches |
| Board number | — | PG611 SKU 100 |
Caractéristiques graphiques
| DirectX | 8.1 | 12 (12_1) |
|---|---|---|
| OpenGL | 1.4 | 4.6 |
| OpenCL | — | 3.0 |
| Vulkan | — | 1.2 |
| Pixel shader | 1.4 | — |
| Vertex shader | 1.1 | — |
| CUDA | — | 6.1 |
| Shader model | — | 6.4 |