ATI Graphics Ultra Pro PCI vs NVIDIA GeForce GT 1030 DDR4
Processeur graphique
| Nom du GPU | Mach32 | GP108 |
|---|---|---|
| GPU variant | Mach32 AX (210688AX00) | GP108-310-A1 |
| Architecture | Mach | Pascal |
| Taille du processus | 700 nm | 14 nm |
| Transistors | unknown | 1,800 million |
| Taille des matrices | 90 mm² | 74 mm² |
| Fonderie | — | Samsung |
Carte graphique
| Date de publication | 1993 | Mar 12th, 2018 |
|---|---|---|
| Génération | Mach 32 | GeForce 10 |
| Production | End-of-life | End-of-life |
| Bus interface | PCI | PCIe 3.0 x4 |
| Prédécesseur | Mach 8 | GeForce 900 |
| Successeur | Mach 64 | GeForce 20 |
| Prix de lancement | — | 79 USD |
| Critiques | — | 6 in our database |
Vitesse clock
| GPU clock | 66 MHz | — |
|---|---|---|
| Mémoire clock | 83 MHz | 1050 MHz 2.1 Gbps effective |
| Base clock | — | 1152 MHz |
| Boost clock | — | 1379 MHz |
Mémoire
| Taille de la mémoire | 1 MB | 2 GB |
|---|---|---|
| Type de mémoire | DRAM | DDR4 |
| Bus mémoire | 64 bit | 64 bit |
| Bande passante | 664.0 MB/s | 16.80 GB/s |
Render Config
| Pixel shaders | 1 | — |
|---|---|---|
| Vertex shaders | 0 | — |
| TMUs | 0 | 24 |
| ROPs | 1 | 16 |
| Shading units | — | 384 |
| Comptage SM | — | 3 |
| Cache L1 | — | 48 KB (per SM) |
| Cache L2 | — | 512 KB |
Performance théorique
| Taux de pixel | 66.00 MPixel/s | 22.06 GPixel/s |
|---|---|---|
| Taux de texture | 0 MTexel/s | 33.10 GTexel/s |
| FP16 (half) performance | — | 16.55 GFLOPS (1:64) |
| FP32 (float) performance | — | 1,059 GFLOPS |
| FP64 (double) performance | — | 33.10 GFLOPS (1:32) |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| TDP | unknown | 20 W |
| Suggestions pour le PSU | 200 W | 200 W |
| Sorties | 1x VGA | 1x DVI1x HDMI |
| Board number | 254 | PG111 SKU 01 |
| Longueur | — | 145 mm 5.7 inches |
| Taille | — | 69 mm 2.7 inches |
| Taille | — | 15 mm 0.6 inches |
| Connecteurs de puissance | — | None |
Caractéristiques graphiques
| DirectX | — | 12 (12_1) |
|---|---|---|
| OpenGL | — | 4.6 |
| OpenCL | — | 3.0 |
| Vulkan | — | 1.2 |
| Pixel shader | — | — |
| Vertex shader | — | — |
| CUDA | — | 6.1 |
| Shader model | — | 6.4 |