ATI FireGL V8600 vs ATI Radeon 9700 PRO
Processeur graphique
| Nom du GPU | R600 | R300 |
|---|---|---|
| GPU variant | R600 V8600 | R300 9700 PRO (215R8CBGA13F) |
| Architecture | TeraScale | Rage 8 |
| Fonderie | TSMC | TSMC |
| Taille du processus | 80 nm | 150 nm |
| Transistors | 720 million | 110 million |
| Taille des matrices | 420 mm² | 215 mm² |
Carte graphique
| Date de publication | May 14th, 2007 | Jul 1st, 2002 |
|---|---|---|
| Génération | FireGL | Radeon R300 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 1,899 USD | — |
| Bus interface | PCIe 1.0 x16 | AGP 8x |
| Critiques | 5 in our database | 1 in our database |
| Prédécesseur | — | Radeon R200 |
| Successeur | — | Radeon R400 AGP |
Vitesse clock
| GPU clock | 688 MHz | 325 MHz |
|---|---|---|
| Mémoire clock | 868 MHz 1736 Mbps effective | 310 MHz 620 Mbps effective |
Mémoire
| Taille de la mémoire | 1024 MB | 128 MB |
|---|---|---|
| Type de mémoire | GDDR4 | DDR |
| Bus mémoire | 512 bit | 256 bit |
| Bande passante | 111.1 GB/s | 19.84 GB/s |
Render Config
| Shading units | 320 | — |
|---|---|---|
| TMUs | 16 | 8 |
| ROPs | 16 | 8 |
| Compute units | 4 | — |
| Cache L2 | 256 KB | — |
| Pixel shaders | — | 8 |
| Vertex shaders | — | 4 |
Performance théorique
| Taux de pixel | 11.01 GPixel/s | 2.600 GPixel/s |
|---|---|---|
| Taux de texture | 11.01 GTexel/s | 2.600 GTexel/s |
| FP32 (float) performance | 440.3 GFLOPS | — |
| Vertex rate | — | 325.0 MVertices/s |
Board Design
| Taille Slot | Dual-slot | Single-slot |
|---|---|---|
| Longueur | 254 mm 10 inches | — |
| Taille | 111 mm 4.4 inches | — |
| TDP | 159 W | unknown |
| Suggestions pour le PSU | 450 W | 200 W |
| Sorties | 1x DVI1x DisplayPort1x S-Video | 1x DVI1x VGA1x S-Video |
| Connecteurs de puissance | 1x 6-pin + 1x 8-pin | Floppy |
| Board number | B313 | 942 |
Caractéristiques graphiques
| DirectX | 10.0 (10_0) | 9.0 (9_0) |
|---|---|---|
| OpenGL | 3.3 (full) 4.0 (partial) | 2.0 |
| OpenCL | — | — |
| Vulkan | — | — |
| Shader model | 4.0 | — |
| Pixel shader | — | 2.0 |
| Vertex shader | — | 2.0 |