AMD Radeon RX 550 vs NVIDIA GeForce GTX 465
Processeur graphique
| Nom du GPU | Lexa | GF100 |
|---|---|---|
| GPU variant | Lexa PRO (215-0904018) | GF100-030-A3 |
| Architecture | GCN 4.0 | Fermi |
| Fonderie | GlobalFoundries | TSMC |
| Taille du processus | 14 nm | 40 nm |
| Transistors | 2,200 million | 3,100 million |
| Taille des matrices | 103 mm² | 529 mm² |
Carte graphique
| Date de publication | Apr 20th, 2017 | May 31st, 2010 |
|---|---|---|
| Génération | Polaris | GeForce 400 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 79 USD | 279 USD |
| Bus interface | PCIe 3.0 x8 | PCIe 2.0 x16 |
| Prédécesseur | Arctic Islands | GeForce 200 |
| Successeur | Vega | GeForce 500 |
| Critiques | — | 37 in our database |
Vitesse clock
| Base clock | 1100 MHz | — |
|---|---|---|
| Boost clock | 1183 MHz | — |
| Mémoire clock | 1750 MHz 7 Gbps effective | 802 MHz 3.2 Gbps effective |
| GPU clock | — | 608 MHz |
| Shader clock | — | 1215 MHz |
Mémoire
| Taille de la mémoire | 2 GB | 1024 MB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 128 bit | 256 bit |
| Bande passante | 112.0 GB/s | 102.7 GB/s |
Render Config
| Shading units | 512 | 352 |
|---|---|---|
| TMUs | 32 | 44 |
| ROPs | 16 | 32 |
| Compute units | 8 | — |
| Cache L1 | 16 KB (per CU) | 64 KB (per SM) |
| Cache L2 | 512 KB | 512 KB |
| Comptage SM | — | 11 |
Performance théorique
| Taux de pixel | 18.93 GPixel/s | 13.38 GPixel/s |
|---|---|---|
| Taux de texture | 37.86 GTexel/s | 26.75 GTexel/s |
| FP16 (half) performance | 1,211 GFLOPS (1:1) | — |
| FP32 (float) performance | 1,211 GFLOPS | 855.4 GFLOPS |
| FP64 (double) performance | 75.71 GFLOPS (1:16) | 106.9 GFLOPS (1:8) |
Board Design
| Taille Slot | Dual-slot | Dual-slot |
|---|---|---|
| Longueur | 145 mm 5.7 inches | 241 mm 9.5 inches |
| TDP | 50 W | 200 W |
| Suggestions pour le PSU | 250 W | 550 W |
| Sorties | 1x DVI1x HDMI1x DisplayPort | 2x DVI1x mini-HDMI |
| Connecteurs de puissance | None | 2x 6-pin |
| Board number | D090-01 | P1025 |
Caractéristiques graphiques
| DirectX | 12 (12_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 1.1 |
| Vulkan | 1.2 | — |
| Shader model | 6.4 | 5.1 |
| CUDA | — | 2.0 |