AMD Radeon RX 550 640SP vs NVIDIA GeForce GTX 465
Processeur graphique
| Nom du GPU | Baffin | GF100 |
|---|---|---|
| GPU variant | Baffin LE | GF100-030-A3 |
| Architecture | GCN 4.0 | Fermi |
| Fonderie | GlobalFoundries | TSMC |
| Taille du processus | 14 nm | 40 nm |
| Transistors | 3,000 million | 3,100 million |
| Taille des matrices | 123 mm² | 529 mm² |
Carte graphique
| Date de publication | Oct 13th, 2017 | May 31st, 2010 |
|---|---|---|
| Génération | Polaris | GeForce 400 |
| Production | Active | End-of-life |
| Bus interface | PCIe 3.0 x8 | PCIe 2.0 x16 |
| Prédécesseur | Arctic Islands | GeForce 200 |
| Successeur | Vega | GeForce 500 |
| Prix de lancement | — | 279 USD |
| Critiques | — | 37 in our database |
Vitesse clock
| Base clock | 1019 MHz | — |
|---|---|---|
| Boost clock | 1071 MHz | — |
| Mémoire clock | 1500 MHz 6 Gbps effective | 802 MHz 3.2 Gbps effective |
| GPU clock | — | 608 MHz |
| Shader clock | — | 1215 MHz |
Mémoire
| Taille de la mémoire | 2 GB | 1024 MB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 128 bit | 256 bit |
| Bande passante | 96.00 GB/s | 102.7 GB/s |
Render Config
| Shading units | 640 | 352 |
|---|---|---|
| TMUs | 40 | 44 |
| ROPs | 16 | 32 |
| Compute units | 10 | — |
| Cache L1 | 16 KB (per CU) | 64 KB (per SM) |
| Cache L2 | 1024 KB | 512 KB |
| Comptage SM | — | 11 |
Performance théorique
| Taux de pixel | 17.14 GPixel/s | 13.38 GPixel/s |
|---|---|---|
| Taux de texture | 42.84 GTexel/s | 26.75 GTexel/s |
| FP16 (half) performance | 1,371 GFLOPS (1:1) | — |
| FP32 (float) performance | 1,371 GFLOPS | 855.4 GFLOPS |
| FP64 (double) performance | 85.68 GFLOPS (1:16) | 106.9 GFLOPS (1:8) |
Board Design
| Taille Slot | Dual-slot | Dual-slot |
|---|---|---|
| Longueur | 145 mm 5.7 inches | 241 mm 9.5 inches |
| TDP | 60 W | 200 W |
| Suggestions pour le PSU | 250 W | 550 W |
| Sorties | 1x DVI1x HDMI1x DisplayPort | 2x DVI1x mini-HDMI |
| Connecteurs de puissance | None | 2x 6-pin |
| Board number | D090-21 | P1025 |
Caractéristiques graphiques
| DirectX | 12 (12_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 1.1 |
| Vulkan | 1.2 | — |
| Shader model | 6.4 | 5.1 |
| CUDA | — | 2.0 |