AMD Radeon RX 460 vs NVIDIA GeForce GTX 660
Processeur graphique
| Nom du GPU | Baffin | GK106 |
|---|---|---|
| GPU variant | Baffin PRO | GK106-400-A1 |
| Architecture | GCN 4.0 | Kepler |
| Fonderie | GlobalFoundries | TSMC |
| Taille du processus | 14 nm | 28 nm |
| Transistors | 3,000 million | 2,540 million |
| Taille des matrices | 123 mm² | 221 mm² |
Carte graphique
| Date de publication | Aug 8th, 2016 | Sep 6th, 2012 |
|---|---|---|
| Génération | Arctic Islands | GeForce 600 |
| Production | Active | End-of-life |
| Bus interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
| Prédécesseur | Pirate Islands | GeForce 500 |
| Successeur | Polaris | GeForce 700 |
| Prix de lancement | — | 229 USD |
| Critiques | — | 77 in our database |
Vitesse clock
| Base clock | 1090 MHz | 980 MHz |
|---|---|---|
| Boost clock | 1200 MHz | 1032 MHz |
| Mémoire clock | 1750 MHz 7 Gbps effective | 1502 MHz 6 Gbps effective |
Mémoire
| Taille de la mémoire | 2 GB | 2 GB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 128 bit | 192 bit |
| Bande passante | 112.0 GB/s | 144.2 GB/s |
Render Config
| Shading units | 896 | 960 |
|---|---|---|
| TMUs | 56 | 80 |
| ROPs | 16 | 24 |
| Compute units | 14 | — |
| Cache L1 | 16 KB (per CU) | 16 KB (per SMX) |
| Cache L2 | 1024 KB | 384 KB |
| Comptage SMX | — | 5 |
Performance théorique
| Taux de pixel | 19.20 GPixel/s | 20.64 GPixel/s |
|---|---|---|
| Taux de texture | 67.20 GTexel/s | 82.56 GTexel/s |
| FP16 (half) performance | 2.150 TFLOPS (1:1) | — |
| FP32 (float) performance | 2.150 TFLOPS | 1.981 TFLOPS |
| FP64 (double) performance | 134.4 GFLOPS (1:16) | 82.56 GFLOPS (1:24) |
Board Design
| Taille Slot | Dual-slot | Dual-slot |
|---|---|---|
| Longueur | 170 mm 6.7 inches | 241 mm 9.5 inches |
| TDP | 75 W | 140 W |
| Suggestions pour le PSU | 250 W | 300 W |
| Sorties | 1x DVI1x HDMI1x DisplayPort | 2x DVI1x HDMI1x DisplayPort |
| Connecteurs de puissance | None | 1x 6-pin |
| Board number | C994 | P2030 |
Caractéristiques graphiques
| DirectX | 12 (12_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 3.0 |
| Vulkan | 1.2 | 1.1 |
| Shader model | 6.4 | 5.1 |
| CUDA | — | 3.0 |