AMD Radeon R9 290 vs NVIDIA GeForce GT 520 PCIe x1
Processeur graphique
| Nom du GPU | Hawaii | GF119 |
|---|---|---|
| GPU variant | Hawaii PRO (215-0852020) | — |
| Architecture | GCN 2.0 | Fermi 2.0 |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 40 nm |
| Transistors | 6,200 million | 292 million |
| Taille des matrices | 438 mm² | 79 mm² |
Carte graphique
| Date de publication | Nov 5th, 2013 | Apr 13th, 2011 |
|---|---|---|
| Génération | Volcanic Islands | GeForce 500 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 399 USD | — |
| Bus interface | PCIe 3.0 x16 | PCIe 2.0 x1 |
| Critiques | 69 in our database | — |
| Prédécesseur | Sea Islands | GeForce 400 |
| Successeur | Pirate Islands | GeForce 600 |
Vitesse clock
| GPU clock | 947 MHz | 810 MHz |
|---|---|---|
| Mémoire clock | 1250 MHz 5 Gbps effective | 900 MHz 1800 Mbps effective |
| Shader clock | — | 1620 MHz |
Mémoire
| Taille de la mémoire | 4 GB | 1024 MB |
|---|---|---|
| Type de mémoire | GDDR5 | DDR3 |
| Bus mémoire | 512 bit | 64 bit |
| Bande passante | 320.0 GB/s | 14.40 GB/s |
Render Config
| Shading units | 2560 | 48 |
|---|---|---|
| TMUs | 160 | 8 |
| ROPs | 64 | 4 |
| Compute units | 40 | — |
| Cache L1 | 16 KB (per CU) | 64 KB (per SM) |
| Cache L2 | 1024 KB | 128 KB |
| Comptage SM | — | 1 |
Performance théorique
| Taux de pixel | 60.61 GPixel/s | 1.620 GPixel/s |
|---|---|---|
| Taux de texture | 151.5 GTexel/s | 6.480 GTexel/s |
| FP32 (float) performance | 4.849 TFLOPS | 155.5 GFLOPS |
| FP64 (double) performance | 606.1 GFLOPS (1:8) | 12.96 GFLOPS (1:12) |
Board Design
| Taille Slot | Dual-slot | Single-slot |
|---|---|---|
| Longueur | 275 mm 10.8 inches | 152 mm 6 inches |
| Taille | 109 mm 4.3 inches | — |
| Taille | 36 mm 1.4 inches | — |
| TDP | 275 W | 29 W |
| Suggestions pour le PSU | 600 W | 200 W |
| Sorties | 2x DVI1x HDMI1x DisplayPort | 1x DVI1x HDMI1x VGA |
| Connecteurs de puissance | 1x 6-pin + 1x 8-pin | None |
| Board number | C671-57 | P1310 |
Caractéristiques graphiques
| DirectX | 12 (12_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.0 | 1.1 |
| Vulkan | 1.2 | — |
| Shader model | 6.3 | 5.1 |
| CUDA | — | 2.1 |