Nom du GPU | Tahiti | Navi 14 |
---|---|---|
GPU variant | Tahiti PRO3 (215-0821330) | Navi 14 XTM |
Architecture | GCN 1.0 | RDNA 1.0 |
Fonderie | TSMC | TSMC |
Taille du processus | 28 nm | 7 nm |
Transistors | 4,313 million | 6,400 million |
Taille des matrices | 352 mm² | 158 mm² |
Date de publication | Mar 4th, 2014 | — |
---|---|---|
Génération | Volcanic Islands | — |
Production | End-of-life | — |
Prix de lancement | 279 USD | — |
Bus interface | PCIe 3.0 x16 | — |
Critiques | 35 in our database | — |
Prédécesseur | Sea Islands | — |
Successeur | Pirate Islands | — |
Base clock | 827 MHz | 1375 MHz |
---|---|---|
Boost clock | 933 MHz | 1645 MHz |
Mémoire clock | 1250 MHz 5 Gbps effective | 1750 MHz 14 Gbps effective |
Game clock | — | 1448 MHz |
Taille de la mémoire | 3 GB | 4 GB |
---|---|---|
Type de mémoire | GDDR5 | GDDR6 |
Bus mémoire | 384 bit | 128 bit |
Bande passante | 240.0 GB/s | 224.0 GB/s |
Shading units | 1792 | 1408 |
---|---|---|
TMUs | 112 | 88 |
ROPs | 32 | 32 |
Compute units | 28 | 22 |
Cache L1 | 16 KB (per CU) | — |
Cache L2 | 768 KB | 2 MB |
Taux de pixel | 29.86 GPixel/s | 52.64 GPixel/s |
---|---|---|
Taux de texture | 104.5 GTexel/s | 144.8 GTexel/s |
FP32 (float) performance | 3.344 TFLOPS | 4.632 TFLOPS |
FP64 (double) performance | 836.0 GFLOPS (1:4) | 289.5 GFLOPS (1:16) |
FP16 (half) performance | — | 9.265 TFLOPS (2:1) |
Taille Slot | Dual-slot | — |
---|---|---|
Longueur | 275 mm 10.8 inches | — |
Taille | 109 mm 4.3 inches | — |
Taille | 36 mm 1.4 inches | — |
TDP | 200 W | 85 W |
Suggestions pour le PSU | 550 W | — |
Sorties | 1x DVI2x HDMI1x DisplayPort | No outputs |
Connecteurs de puissance | 1x 6-pin + 1x 8-pin | None |
Board number | C386 | — |
DirectX | 12 (11_1) | 12 (12_1) |
---|---|---|
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | 1.2 | 1.2 |
Shader model | 5.1 | 6.5 |
Date de publication | — | Oct 7th, 2019 |
---|---|---|
Génération | — | Mobility Radeon (Navi) |
Successeur | — | Mobility Radeon |
Production | — | Active |
Bus interface | — | PCIe 4.0 x8 |
Prédécesseur | — | Crystal System |