AMD Radeon R9 270X vs NVIDIA GeForce GTX 1050 3 GB
Processeur graphique
Nom du GPU | Curacao | GP107 |
---|---|---|
GPU variant | Curacao XT (215-0848004) | GP107-301-K1-A1 |
Architecture | GCN 1.0 | Pascal |
Fonderie | TSMC | Samsung |
Taille du processus | 28 nm | 14 nm |
Transistors | 2,800 million | 3,300 million |
Taille des matrices | 212 mm² | 132 mm² |
Carte graphique
Date de publication | Oct 8th, 2013 | May 21st, 2018 |
---|---|---|
Génération | Volcanic Islands | GeForce 10 |
Production | End-of-life | End-of-life |
Prix de lancement | 199 USD | — |
Bus interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Critiques | 90 in our database | 58 in our database |
Prédécesseur | Sea Islands | GeForce 900 |
Successeur | Pirate Islands | GeForce 20 |
Vitesse clock
Base clock | 1000 MHz | 1392 MHz |
---|---|---|
Boost clock | 1050 MHz | 1518 MHz |
Mémoire clock | 1400 MHz 5.6 Gbps effective | 1752 MHz 7 Gbps effective |
Mémoire
Taille de la mémoire | 2 GB | 3 GB |
---|---|---|
Type de mémoire | GDDR5 | GDDR5 |
Bus mémoire | 256 bit | 96 bit |
Bande passante | 179.2 GB/s | 84.10 GB/s |
Render Config
Shading units | 1280 | 768 |
---|---|---|
TMUs | 80 | 48 |
ROPs | 32 | 24 |
Compute units | 20 | — |
Cache L1 | 16 KB (per CU) | 48 KB (per SM) |
Cache L2 | 512 KB | 768 KB |
Comptage SM | — | 6 |
Performance théorique
Taux de pixel | 33.60 GPixel/s | 36.43 GPixel/s |
---|---|---|
Taux de texture | 84.00 GTexel/s | 72.86 GTexel/s |
FP32 (float) performance | 2.688 TFLOPS | 2.332 TFLOPS |
FP64 (double) performance | 168.0 GFLOPS (1:16) | 72.86 GFLOPS (1:32) |
FP16 (half) performance | — | 36.43 GFLOPS (1:64) |
Board Design
Taille Slot | Dual-slot | Dual-slot |
---|---|---|
Longueur | 241 mm 9.5 inches | 145 mm 5.7 inches |
Taille | 109 mm 4.3 inches | 111 mm 4.4 inches |
Taille | 36 mm 1.4 inches | — |
TDP | 180 W | 75 W |
Suggestions pour le PSU | 450 W | 250 W |
Sorties | 2x DVI1x HDMI1x DisplayPort | 1x DVI1x HDMI1x DisplayPort |
Connecteurs de puissance | 2x 6-pin | None |
Board number | C631, C632 | PG210 |
Caractéristiques graphiques
DirectX | 12 (11_1) | 12 (12_1) |
---|---|---|
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 3.0 |
Vulkan | 1.2 | 1.2 |
Shader model | 5.1 | 6.4 |
CUDA | — | 6.1 |