AMD Radeon R7 450 OEM vs AMD Radeon RX 550 512SP
Processeur graphique
| Nom du GPU | Cape Verde | Baffin |
|---|---|---|
| GPU variant | Cape Verde PRX | Baffin LE |
| Architecture | GCN 1.0 | GCN 4.0 |
| Fonderie | TSMC | GlobalFoundries |
| Taille du processus | 28 nm | 14 nm |
| Transistors | 1,500 million | 3,000 million |
| Taille des matrices | 123 mm² | 123 mm² |
Carte graphique
| Date de publication | Jun 30th, 2016 | Oct 13th, 2017 |
|---|---|---|
| Génération | Arctic Islands | Polaris |
| Production | End-of-life | Active |
| Bus interface | PCIe 3.0 x16 | PCIe 3.0 x8 |
| Prédécesseur | Pirate Islands | Arctic Islands |
| Successeur | Polaris | Vega |
| Prix de lancement | — | 79 USD |
Vitesse clock
| GPU clock | 925 MHz | — |
|---|---|---|
| Mémoire clock | 1125 MHz 4.5 Gbps effective | 1500 MHz 6 Gbps effective |
| Base clock | — | 1019 MHz |
| Boost clock | — | 1071 MHz |
Mémoire
| Taille de la mémoire | 2 GB | 2 GB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 72.00 GB/s | 96.00 GB/s |
Render Config
| Shading units | 512 | 512 |
|---|---|---|
| TMUs | 32 | 32 |
| ROPs | 16 | 16 |
| Compute units | 8 | 8 |
| Cache L1 | 16 KB (per CU) | 16 KB (per CU) |
| Cache L2 | 256 KB | 512 KB |
Performance théorique
| Taux de pixel | 14.80 GPixel/s | 17.14 GPixel/s |
|---|---|---|
| Taux de texture | 29.60 GTexel/s | 34.27 GTexel/s |
| FP32 (float) performance | 947.2 GFLOPS | 1,097 GFLOPS |
| FP64 (double) performance | 59.20 GFLOPS (1:16) | 68.54 GFLOPS (1:16) |
| FP16 (half) performance | — | 1,097 GFLOPS (1:1) |
Board Design
| Taille Slot | Dual-slot | Dual-slot |
|---|---|---|
| TDP | 65 W | 50 W |
| Suggestions pour le PSU | 250 W | 250 W |
| Sorties | No outputs | 1x DVI1x HDMI1x DisplayPort |
| Connecteurs de puissance | 1x 6-pin | None |
| Board number | C750 C906 | D090-01 |
| Longueur | — | 145 mm 5.7 inches |
Caractéristiques graphiques
| DirectX | 12 (11_1) | 12 (12_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 2.1 |
| Vulkan | 1.2 | 1.2 |
| Shader model | 5.1 | 6.4 |