AMD Radeon R7 260 vs NVIDIA GeForce GTX 960
Processeur graphique
| Nom du GPU | Bonaire | GM206 |
|---|---|---|
| GPU variant | Bonaire PRO | GM206-300-A1 |
| Architecture | GCN 2.0 | Maxwell 2.0 |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 28 nm |
| Transistors | 2,080 million | 2,940 million |
| Taille des matrices | 160 mm² | 228 mm² |
Carte graphique
| Date de publication | Dec 17th, 2013 | Jan 22nd, 2015 |
|---|---|---|
| Génération | Volcanic Islands | GeForce 900 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 109 USD | 199 USD |
| Bus interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Critiques | 10 in our database | 124 in our database |
| Prédécesseur | Sea Islands | GeForce 700 |
| Successeur | Pirate Islands | GeForce 10 |
Vitesse clock
| GPU clock | 1000 MHz | — |
|---|---|---|
| Mémoire clock | 1500 MHz 6 Gbps effective | 1753 MHz 7 Gbps effective |
| Base clock | — | 1127 MHz |
| Boost clock | — | 1178 MHz |
Mémoire
| Taille de la mémoire | 2 GB | 2 GB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 96.00 GB/s | 112.2 GB/s |
Render Config
| Shading units | 768 | 1024 |
|---|---|---|
| TMUs | 48 | 64 |
| ROPs | 16 | 32 |
| Compute units | 12 | — |
| Cache L1 | 16 KB (per CU) | 48 KB (per SMM) |
| Cache L2 | 256 KB | 1024 KB |
| Comptage SMM | — | 8 |
Performance théorique
| Taux de pixel | 16.00 GPixel/s | 37.70 GPixel/s |
|---|---|---|
| Taux de texture | 48.00 GTexel/s | 75.39 GTexel/s |
| FP32 (float) performance | 1.536 TFLOPS | 2.413 TFLOPS |
| FP64 (double) performance | 96.00 GFLOPS (1:16) | 75.39 GFLOPS (1:32) |
Board Design
| Taille Slot | Dual-slot | Dual-slot |
|---|---|---|
| Longueur | 170 mm 6.7 inches | 241 mm 9.5 inches |
| TDP | 95 W | 120 W |
| Suggestions pour le PSU | 250 W | 300 W |
| Sorties | 1x DVI1x HDMI1x DisplayPort | 1x DVI1x HDMI3x DisplayPort |
| Connecteurs de puissance | 1x 6-pin | 1x 6-pin |
| Board number | C582 | PG301 |
Caractéristiques graphiques
| DirectX | 12 (12_0) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.0 | 3.0 |
| Vulkan | 1.2 | 1.1 |
| Shader model | 6.3 | 6.4 |
| CUDA | — | 5.2 |