AMD Radeon Pro W6600 vs NVIDIA Quadro RTX 4000
Processeur graphique
| Nom du GPU | Navi 23 | TU104 |
|---|---|---|
| Architecture | RDNA 2.0 | Turing |
| Fonderie | TSMC | TSMC |
| Taille du processus | 7 nm | 12 nm |
| Transistors | 11,060 million | 13,600 million |
| Taille des matrices | 237 mm² | 545 mm² |
| GPU variant | — | TU104-850-A1 |
Carte graphique
| Date de publication | Jun 8th, 2021 | Nov 13th, 2018 |
|---|---|---|
| gpu.details.availability | Jul, 2021 | — |
| Génération | Radeon Pro | Quadro |
| Production | Active | Active |
| Prix de lancement | 649 USD | 899 USD |
| Bus interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
Vitesse clock
| Base clock | 2331 MHz | 1005 MHz |
|---|---|---|
| Boost clock | 2903 MHz | 1545 MHz |
| Mémoire clock | 1750 MHz 14 Gbps effective | 1625 MHz 13 Gbps effective |
Mémoire
| Taille de la mémoire | 8 GB | 8 GB |
|---|---|---|
| Type de mémoire | GDDR6 | GDDR6 |
| Bus mémoire | 128 bit | 256 bit |
| Bande passante | 224.0 GB/s | 416.0 GB/s |
Render Config
| Shading units | 1792 | 2304 |
|---|---|---|
| TMUs | 112 | 144 |
| ROPs | 64 | 64 |
| Compute units | 28 | — |
| RT cores | 28 | 36 |
| gpu.details.l0-cache | 32 KB per WGP | — |
| Cache L1 | 128 KB per Array | 64 KB (per SM) |
| Cache L2 | 2 MB | 4 MB |
| gpu.details.l3-cache | 32 MB | — |
| Comptage SM | — | 36 |
| Tensor cores | — | 288 |
Performance théorique
| Taux de pixel | 185.8 GPixel/s | 98.88 GPixel/s |
|---|---|---|
| Taux de texture | 325.1 GTexel/s | 222.5 GTexel/s |
| FP16 (half) performance | 20.81 TFLOPS (2:1) | 14.24 TFLOPS (2:1) |
| FP32 (float) performance | 10.40 TFLOPS | 7.119 TFLOPS |
| FP64 (double) performance | 650.3 GFLOPS (1:16) | 222.5 GFLOPS (1:32) |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| Longueur | 241 mm 9.5 inches | 241 mm 9.5 inches |
| TDP | 100 W | 160 W |
| Suggestions pour le PSU | 300 W | 450 W |
| Sorties | 4x DisplayPort | 3x DisplayPort1x USB Type-C |
| Connecteurs de puissance | 1x 6-pin | 1x 8-pin |
| Taille | — | 111 mm 4.4 inches |
Caractéristiques graphiques
| DirectX | 12.0 Ultimate (12_2) | 12 Ultimate (12_2) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| Shader model | 6.5 | 6.6 |
| CUDA | — | 7.5 |