AMD Radeon Instinct MI250X vs NVIDIA GeForce GTX 660 Rev. 2
Processeur graphique
| Nom du GPU | Aldebaran | GK104 |
|---|---|---|
| GPU variant | Aldebaran XT | — |
| Architecture | CDNA 2.0 | Kepler |
| Fonderie | TSMC | TSMC |
| Taille du processus | 6 nm | 28 nm |
| Transistors | 58,200 million | 3,540 million |
| Taille des matrices | unknown | 294 mm² |
Carte graphique
| Date de publication | Nov 8th, 2021 | Sep 13th, 2014 |
|---|---|---|
| Génération | Radeon Instinct | GeForce 600 |
| Production | unknown | End-of-life |
| Bus interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
| Critiques | — | 77 in our database |
| Prédécesseur | — | GeForce 500 |
| Successeur | — | GeForce 700 |
Vitesse clock
| Base clock | 1000 MHz | 980 MHz |
|---|---|---|
| Boost clock | 1700 MHz | 1032 MHz |
| Mémoire clock | 1600 MHz 3.2 Gbps effective | 1502 MHz 6 Gbps effective |
Mémoire
| Taille de la mémoire | 128 GB | 2 GB |
|---|---|---|
| Type de mémoire | HBM2E | GDDR5 |
| Bus mémoire | 8192 bit | 192 bit |
| Bande passante | 3,277 GB/s | 144.2 GB/s |
Render Config
| Shading units | 14080 | 960 |
|---|---|---|
| TMUs | 880 | 80 |
| ROPs | 0 | 24 |
| Compute units | 220 | — |
| Cache L1 | 16 KB (per CU) | 16 KB (per SMX) |
| Cache L2 | 16 MB | 384 KB |
| gpu.details.mcm | 2 | — |
| Comptage SMX | — | 5 |
Performance théorique
| Taux de pixel | 0 MPixel/s | 20.64 GPixel/s |
|---|---|---|
| Taux de texture | 1,496 GTexel/s | 82.56 GTexel/s |
| FP16 (half) performance | 383.0 TFLOPS (8:1) | — |
| FP32 (float) performance | 47.87 TFLOPS | 1.981 TFLOPS |
| FP64 (double) performance | 47.87 TFLOPS (1:1) | 82.56 GFLOPS (1:24) |
Board Design
| Taille Slot | Dual-slot | Dual-slot |
|---|---|---|
| Longueur | 267 mm 10.5 inches | 241 mm 9.5 inches |
| Taille | 111 mm 4.4 inches | — |
| TDP | 500 W | 140 W |
| Suggestions pour le PSU | 900 W | 300 W |
| Sorties | No outputs | 2x DVI1x HDMI1x DisplayPort |
| Connecteurs de puissance | 2x 8-pin | 1x 6-pin |
| Board number | — | P2004 SKU 11 |
Caractéristiques graphiques
| DirectX | — | 12 (11_0) |
|---|---|---|
| OpenGL | — | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | — | 1.1 |
| Shader model | — | 5.1 |
| CUDA | — | 3.0 |