AMD Radeon Instinct MI100 vs AMD Radeon RX 460
Processeur graphique
| Nom du GPU | Arcturus | Baffin |
|---|---|---|
| GPU variant | Arcturus XL | Baffin PRO |
| Architecture | CDNA 1.0 | GCN 4.0 |
| Fonderie | TSMC | GlobalFoundries |
| Taille du processus | 7 nm | 14 nm |
| Transistors | 25,600 million | 3,000 million |
| Taille des matrices | 750 mm² | 123 mm² |
Carte graphique
| Date de publication | Nov 16th, 2020 | Aug 8th, 2016 |
|---|---|---|
| Génération | Radeon Instinct | Arctic Islands |
| Production | Active | Active |
| Bus interface | PCIe 4.0 x16 | PCIe 3.0 x8 |
| Prédécesseur | — | Pirate Islands |
| Successeur | — | Polaris |
Vitesse clock
| Base clock | 1000 MHz | 1090 MHz |
|---|---|---|
| Boost clock | 1502 MHz | 1200 MHz |
| SOC clock | 1091 MHz | — |
| UVD clock | 1403 MHz | — |
| Mémoire clock | 1200 MHz 2.4 Gbps effective | 1750 MHz 7 Gbps effective |
Mémoire
| Taille de la mémoire | 32 GB | 2 GB |
|---|---|---|
| Type de mémoire | HBM2 | GDDR5 |
| Bus mémoire | 4096 bit | 128 bit |
| Bande passante | 1,229 GB/s | 112.0 GB/s |
Render Config
| Shading units | 7680 | 896 |
|---|---|---|
| TMUs | 480 | 56 |
| ROPs | 64 | 16 |
| Compute units | 120 | 14 |
| Cache L1 | 16 KB (per CU) | 16 KB (per CU) |
| Cache L2 | 8 MB | 1024 KB |
Performance théorique
| Taux de pixel | 96.13 GPixel/s | 19.20 GPixel/s |
|---|---|---|
| Taux de texture | 721.0 GTexel/s | 67.20 GTexel/s |
| FP16 (half) performance | 184.6 TFLOPS (8:1) | 2.150 TFLOPS (1:1) |
| FP32 (float) performance | 23.07 TFLOPS | 2.150 TFLOPS |
| FP64 (double) performance | 11.54 TFLOPS (1:2) | 134.4 GFLOPS (1:16) |
Board Design
| Taille Slot | Dual-slot | Dual-slot |
|---|---|---|
| Longueur | 267 mm 10.5 inches | 170 mm 6.7 inches |
| Taille | 111 mm 4.4 inches | — |
| TDP | 300 W | 75 W |
| Suggestions pour le PSU | 700 W | 250 W |
| Sorties | No outputs | 1x DVI1x HDMI1x DisplayPort |
| Connecteurs de puissance | 2x 8-pin | None |
| Board number | 109-D05187 | C994 |
| gpu.details.bios-number | 113-D3430300-025 | — |
Caractéristiques graphiques
| DirectX | — | 12 (12_0) |
|---|---|---|
| OpenGL | — | 4.6 |
| OpenCL | 2.1 | 2.1 |
| Vulkan | — | 1.2 |
| Shader model | — | 6.4 |