AMD Radeon HD 8950 OEM vs AMD Radeon R7 260
Processeur graphique
| Nom du GPU | Tahiti | Bonaire |
|---|---|---|
| GPU variant | Tahiti PRO (215-0821056) | Bonaire PRO |
| Architecture | GCN 1.0 | GCN 2.0 |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 28 nm |
| Transistors | 4,313 million | 2,080 million |
| Taille des matrices | 352 mm² | 160 mm² |
Carte graphique
| Date de publication | Jan 8th, 2013 | Dec 17th, 2013 |
|---|---|---|
| Génération | Sea Islands | Volcanic Islands |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Prédécesseur | Southern Islands | Sea Islands |
| Successeur | Volcanic Islands | Pirate Islands |
| Prix de lancement | — | 109 USD |
| Critiques | — | 10 in our database |
Vitesse clock
| Base clock | 850 MHz | — |
|---|---|---|
| Boost clock | 925 MHz | — |
| Mémoire clock | 1250 MHz 5 Gbps effective | 1500 MHz 6 Gbps effective |
| GPU clock | — | 1000 MHz |
Mémoire
| Taille de la mémoire | 3 GB | 2 GB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 384 bit | 128 bit |
| Bande passante | 240.0 GB/s | 96.00 GB/s |
Render Config
| Shading units | 1792 | 768 |
|---|---|---|
| TMUs | 112 | 48 |
| ROPs | 32 | 16 |
| Compute units | 28 | 12 |
| Cache L1 | 16 KB (per CU) | 16 KB (per CU) |
| Cache L2 | 768 KB | 256 KB |
Performance théorique
| Taux de pixel | 29.60 GPixel/s | 16.00 GPixel/s |
|---|---|---|
| Taux de texture | 103.6 GTexel/s | 48.00 GTexel/s |
| FP32 (float) performance | 3.315 TFLOPS | 1.536 TFLOPS |
| FP64 (double) performance | 828.8 GFLOPS (1:4) | 96.00 GFLOPS (1:16) |
Board Design
| Taille Slot | Dual-slot | Dual-slot |
|---|---|---|
| Longueur | 267 mm 10.5 inches | 170 mm 6.7 inches |
| TDP | 200 W | 95 W |
| Suggestions pour le PSU | 550 W | 250 W |
| Sorties | 1x DVI1x HDMI2x mini-DisplayPort | 1x DVI1x HDMI1x DisplayPort |
| Connecteurs de puissance | 2x 6-pin | 1x 6-pin |
| Board number | C386-42 | C582 |
Caractéristiques graphiques
| DirectX | 12 (11_1) | 12 (12_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 2.0 |
| Vulkan | 1.2 | 1.2 |
| Shader model | 5.1 | 6.3 |