AMD Radeon HD 7730 vs NVIDIA GeForce GT 640 OEM
Processeur graphique
| Nom du GPU | Cape Verde | GK107 |
|---|---|---|
| GPU variant | Cape Verde LE | GK107-320-A2 |
| Architecture | GCN 1.0 | Kepler |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 28 nm |
| Transistors | 1,500 million | 1,270 million |
| Taille des matrices | 123 mm² | 118 mm² |
Carte graphique
| Date de publication | May 1st, 2013 | Apr 24th, 2012 |
|---|---|---|
| Génération | Southern Islands | GeForce 600 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 59 USD | — |
| Bus interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Critiques | 11 in our database | — |
| Prédécesseur | Northern Islands | GeForce 500 |
| Successeur | Sea Islands | GeForce 700 |
Vitesse clock
| GPU clock | 800 MHz | 797 MHz |
|---|---|---|
| Mémoire clock | 1125 MHz 4.5 Gbps effective | 891 MHz 1782 Mbps effective |
Mémoire
| Taille de la mémoire | 1024 MB | 2 GB |
|---|---|---|
| Type de mémoire | GDDR5 | DDR3 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 72.00 GB/s | 28.51 GB/s |
Render Config
| Shading units | 384 | 384 |
|---|---|---|
| TMUs | 24 | 32 |
| ROPs | 8 | 16 |
| Compute units | 6 | — |
| Cache L1 | 16 KB (per CU) | 16 KB (per SMX) |
| Cache L2 | 256 KB | 256 KB |
| Comptage SMX | — | 2 |
Performance théorique
| Taux de pixel | 6.400 GPixel/s | 6.376 GPixel/s |
|---|---|---|
| Taux de texture | 19.20 GTexel/s | 25.50 GTexel/s |
| FP32 (float) performance | 614.4 GFLOPS | 612.1 GFLOPS |
| FP64 (double) performance | 38.40 GFLOPS (1:16) | 25.50 GFLOPS (1:24) |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| Longueur | 168 mm 6.6 inches | 145 mm 5.7 inches |
| TDP | 47 W | 50 W |
| Suggestions pour le PSU | 200 W | 250 W |
| Sorties | 1x DVI1x HDMI1x DisplayPort | 1x DVI1x HDMI1x DisplayPort |
| Connecteurs de puissance | None | None |
| Board number | C445 | P2010 |
Caractéristiques graphiques
| DirectX | 12 (11_1) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 3.0 |
| Vulkan | 1.2 | 1.1 |
| Shader model | 5.1 | 5.1 |
| CUDA | — | 3.0 |