AMD Radeon 550X vs ATI Radeon X1650 XT Dual
Processeur graphique
| Nom du GPU | Lexa | RV560 |
|---|---|---|
| GPU variant | Lexa PRO (215-0904018) | RV560 XT (215PAGAKA12FG) |
| Architecture | GCN 4.0 | R500 |
| Fonderie | GlobalFoundries | TSMC |
| Taille du processus | 14 nm | 80 nm |
| Transistors | 2,200 million | 330 million |
| Taille des matrices | 103 mm² | 230 mm² |
Carte graphique
| Date de publication | Mar 27th, 2019 | Oct 30th, 2006 |
|---|---|---|
| Génération | Polaris | Radeon R500 PCIe |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 3.0 x8 | PCIe 1.0 x16 |
| Prédécesseur | Polaris | Radeon R400 PCIe |
| Successeur | Vega | Radeon R600 |
| Critiques | — | 49 in our database |
Vitesse clock
| Base clock | 1082 MHz | — |
|---|---|---|
| Boost clock | 1218 MHz | — |
| Mémoire clock | 1750 MHz 7 Gbps effective | 700 MHz 1400 Mbps effective |
| GPU clock | — | 525 MHz |
Mémoire
| Taille de la mémoire | 2 GB | 256 MB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR3 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 112.0 GB/s | 22.40 GB/s |
Render Config
| Shading units | 512 | — |
|---|---|---|
| TMUs | 32 | 8 |
| ROPs | 16 | 8 |
| Compute units | 8 | — |
| Cache L1 | 16 KB (per CU) | — |
| Cache L2 | 512 KB | — |
| Pixel shaders | — | 24 |
| Vertex shaders | — | 8 |
Performance théorique
| Taux de pixel | 19.49 GPixel/s | 4.200 GPixel/s |
|---|---|---|
| Taux de texture | 38.98 GTexel/s | 4.200 GTexel/s |
| FP16 (half) performance | 1,247 GFLOPS (1:1) | — |
| FP32 (float) performance | 1,247 GFLOPS | — |
| FP64 (double) performance | 77.95 GFLOPS (1:16) | — |
| Vertex rate | — | 1.050 GVertices/s |
Board Design
| Taille Slot | Dual-slot | Single-slot |
|---|---|---|
| Longueur | 145 mm 5.7 inches | — |
| TDP | 50 W | unknown |
| Suggestions pour le PSU | 250 W | 200 W |
| Sorties | 1x DVI1x HDMI1x DisplayPort | 2x DVI |
| Connecteurs de puissance | None | 1x 6-pin |
| Board number | D090 | — |
Caractéristiques graphiques
| DirectX | 12 (12_0) | 9.0c (9_3) |
|---|---|---|
| OpenGL | 4.6 | 2.1 |
| OpenCL | 2.1 | — |
| Vulkan | 1.2 | — |
| Shader model | 6.4 | 3.0 |