AMD Radeon R7 240 vs ATI Radeon 9800 XT Mac Edition
Graphics Processor
| GPU model | Oland | R360 |
|---|---|---|
| GPU variant | Oland LE | R360 (215R9RBKA11F) |
| Architecture | GCN 1.0 | Rage 9 |
| Foundry | TSMC | TSMC |
| Manufacturing process | 28 nm | 150 nm |
| Number of transistors | 950 million | 117 million |
| Die size | 77 mm² | 218 mm² |
Graphics Card
| Release date | Oct 8th, 2013 | Mar 14th, 2004 |
|---|---|---|
| Generation | Volcanic Islands | Radeon R300 |
| Production | End-of-life | End-of-life |
| Launch price | 69 USD | — |
| Interface | PCIe 3.0 x8 | AGP Pro 8x |
| Reviews | 5 in our database | 20 in our database |
| Predecessor | Sea Islands | Radeon R200 |
| Successor | Pirate Islands | Radeon R400 AGP |
Clocks
| Base clock | 650 MHz | — |
|---|---|---|
| Boost clock | 700 MHz | — |
| Memory clock | 1150 MHz 4.6 Gbps effective | 365 MHz 730 Mbps effective |
| GPU clock | — | 412 MHz |
Memory Configuration
| Memory size | 2 GB | 256 MB |
|---|---|---|
| Memory type | GDDR5 | DDR |
| Memory bus width | 128 bit | 256 bit |
| Bandwidth | 73.60 GB/s | 23.36 GB/s |
Render Configuration
| Shading units | 320 | — |
|---|---|---|
| TMUs | 20 | 8 |
| ROPs | 8 | 8 |
| Compute units | 5 | — |
| Cache L1 | 16 KB (per CU) | — |
| Cache L2 | 256 KB | — |
| Pixel shaders | — | 8 |
| Vertex shaders | — | 4 |
Performance
| Pixel rate | 5.600 GPixel/s | 3.296 GPixel/s |
|---|---|---|
| Texture rate | 14.00 GTexel/s | 3.296 GTexel/s |
| FP32 (float) performance | 448.0 GFLOPS | — |
| FP64 (double) performance | 28.00 GFLOPS (1:16) | — |
| Vertex rate | — | 412.0 MVertices/s |
Dimensions & Outputs
| Slot width | Single-slot | Single-slot |
|---|---|---|
| Length | 168 mm 6.6 inches | — |
| TDP | 30 W | 60 W |
| Suggested PSU | 200 W | 250 W |
| Outputs | 1x DVI1x HDMI1x VGA | 2x DVI |
| Power connectors | None | None |
| Board number | C552, C577 | — |
API Support & Features
| DirectX | 12 (11_1) | 9.0 |
|---|---|---|
| OpenGL | 4.6 | 2.0 |
| OpenCL | 1.2 | — |
| Vulkan | 1.2 | — |
| Shader model | 5.1 | — |
| Pixel shader | — | 2.0 |
| Vertex shader | — | 2.0 |