AMD Radeon R7 240 vs ATI Radeon 9800 XT Mac Edition
Grafikprozessor
| GPU Name | Oland | R360 |
|---|---|---|
| GPU Variante | Oland LE | R360 (215R9RBKA11F) |
| Architektur | GCN 1.0 | Rage 9 |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 28 nm | 150 nm |
| Transistoren | 950 million | 117 million |
| Chipgröße | 77 mm² | 218 mm² |
Grafikkarte
| Veröffentlichungsdatum | Oct 8th, 2013 | Mar 14th, 2004 |
|---|---|---|
| Generation | Volcanic Islands | Radeon R300 |
| Produktion | End-of-life | End-of-life |
| Originalpreis | 69 USD | — |
| Businterface | PCIe 3.0 x8 | AGP Pro 8x |
| Reviews | 5 in our database | 20 in our database |
| Vorgänger | Sea Islands | Radeon R200 |
| Nachfolger | Pirate Islands | Radeon R400 AGP |
Takt-Geschwindigkeiten
| Basis-Taktfrequenz | 650 MHz | — |
|---|---|---|
| Boost-Takt | 700 MHz | — |
| Speicher-Taktung | 1150 MHz 4.6 Gbps effective | 365 MHz 730 Mbps effective |
| GPU-Taktung | — | 412 MHz |
Speicher
| Speichergröße | 2 GB | 256 MB |
|---|---|---|
| Speichertyp | GDDR5 | DDR |
| Speicherbus | 128 bit | 256 bit |
| Bandbreite | 73.60 GB/s | 23.36 GB/s |
Render-Konfiguration
| Shading-Einheiten | 320 | — |
|---|---|---|
| TMUs | 20 | 8 |
| ROPs | 8 | 8 |
| Compute Units | 5 | — |
| Cache L1 | 16 KB (per CU) | — |
| Cache L2 | 256 KB | — |
| Pixelshader | — | 8 |
| Vertex-Shader | — | 4 |
Theoretische Leistung
| Pixelrate | 5.600 GPixel/s | 3.296 GPixel/s |
|---|---|---|
| Texturrate | 14.00 GTexel/s | 3.296 GTexel/s |
| FP32 (float) Leistung | 448.0 GFLOPS | — |
| FP64 (double) Leistung | 28.00 GFLOPS (1:16) | — |
| Vertex-Rate | — | 412.0 MVertices/s |
Boarddesign
| Steckplatzbreite | Single-slot | Single-slot |
|---|---|---|
| Länge | 168 mm 6.6 inches | — |
| TDP | 30 W | 60 W |
| Vorgeschlagenes Netzteil | 200 W | 250 W |
| Ausgabe | 1x DVI1x HDMI1x VGA | 2x DVI |
| Stromverbindung | None | None |
| Board-Nummer | C552, C577 | — |
Grafik-Features
| DirectX | 12 (11_1) | 9.0 |
|---|---|---|
| OpenGL | 4.6 | 2.0 |
| OpenCL | 1.2 | — |
| Vulkan | 1.2 | — |
| Shader-Modell | 5.1 | — |
| Pixelshader | — | 2.0 |
| Vertex-Shader | — | 2.0 |