AMD Radeon HD 6610M vs NVIDIA Quadro FX 550M
Graphics Processor
| GPU model | Whistler | G73 |
|---|---|---|
| GPU variant | Whistler LP | — |
| Architecture | TeraScale 2 | Curie |
| Foundry | TSMC | TSMC |
| Manufacturing process | 40 nm | 90 nm |
| Number of transistors | 716 million | 177 million |
| Die size | 104 mm² | 125 mm² |
Mobile graphics
| Release date | Jan 4th, 2011 | Mar 13th, 2006 |
|---|---|---|
| Generation | Vancouver (HD 6600M) | Quadro FX Mobile (x500M) |
| Production | End-of-life | End-of-life |
| Interface | PCIe 2.0 x16 | PCIe 1.0 x16 |
| Predecessor | Manhattan | Quadro FX Go |
| Successor | London | — |
| Reviews | — | 26 in our database |
Clocks
| GPU clock | 450 MHz | 480 MHz |
|---|---|---|
| Memory clock | 800 MHz 1600 Mbps effective | 500 MHz 1000 Mbps effective |
Memory Configuration
| Memory size | 1024 MB | 512 MB |
|---|---|---|
| Memory type | DDR3 | GDDR3 |
| Memory bus width | 128 bit | 128 bit |
| Bandwidth | 25.60 GB/s | 16.00 GB/s |
Render Configuration
| Shading units | 480 | — |
|---|---|---|
| TMUs | 24 | 12 |
| ROPs | 8 | 8 |
| Compute units | 6 | — |
| Cache L1 | 8 KB (per CU) | — |
| Cache L2 | 256 KB | — |
| Pixel shaders | — | 12 |
| Vertex shaders | — | 5 |
Performance
| Pixel rate | 3.600 GPixel/s | 3.840 GPixel/s |
|---|---|---|
| Texture rate | 10.80 GTexel/s | 5.760 GTexel/s |
| FP32 (float) performance | 432.0 GFLOPS | — |
| Vertex rate | — | 600.0 MVertices/s |
Dimensions & Outputs
| TDP | 26 W | 35 W |
|---|---|---|
| Outputs | No outputs | No outputs |
API Support & Features
| DirectX | 11.2 (11_0) | 9.0c (9_3) |
|---|---|---|
| OpenGL | 4.4 | 2.1 |
| OpenCL | 1.2 | — |
| Vulkan | — | — |
| Shader model | 5.0 | 3.0 |