NVIDIA Quadro P5000 vs NVIDIA RTX A4000
Grafikprozessor
| GPU Name | GP104 | GA104 |
|---|---|---|
| GPU Variante | GP104-875-A1 | GA104-875-A1 |
| Architektur | Pascal | Ampere |
| Hersteller | TSMC | Samsung |
| Prozessgröße | 16 nm | 8 nm |
| Transistoren | 7,200 million | 17,400 million |
| Chipgröße | 314 mm² | 392 mm² |
Grafikkarte
| Veröffentlichungsdatum | Oct 1st, 2016 | Apr 12th, 2021 |
|---|---|---|
| Generation | Quadro | Quadro |
| Produktion | End-of-life | Active |
| Originalpreis | 2,499 USD | — |
| Businterface | PCIe 3.0 x16 | PCIe 4.0 x16 |
Takt-Geschwindigkeiten
| Basis-Taktfrequenz | 1607 MHz | 735 MHz |
|---|---|---|
| Boost-Takt | 1733 MHz | 1560 MHz |
| Speicher-Taktung | 1127 MHz 9 Gbps effective | 1750 MHz 14 Gbps effective |
Speicher
| Speichergröße | 16 GB | 16 GB |
|---|---|---|
| Speichertyp | GDDR5X | GDDR6 |
| Speicherbus | 256 bit | 256 bit |
| Bandbreite | 288.5 GB/s | 448.0 GB/s |
Render-Konfiguration
| Shading-Einheiten | 2560 | 6144 |
|---|---|---|
| TMUs | 160 | 192 |
| ROPs | 64 | 96 |
| Anzahl SM | 20 | 48 |
| Cache L1 | 48 KB (per SM) | 128 KB (per SM) |
| Cache L2 | 2 MB | 4 MB |
| Tensor Cores | — | 192 |
| RT-Kerne | — | 48 |
Theoretische Leistung
| Pixelrate | 110.9 GPixel/s | 149.8 GPixel/s |
|---|---|---|
| Texturrate | 277.3 GTexel/s | 299.5 GTexel/s |
| FP16 (half) Leistung | 138.6 GFLOPS (1:64) | 19.17 TFLOPS (1:1) |
| FP32 (float) Leistung | 8.873 TFLOPS | 19.17 TFLOPS |
| FP64 (double) Leistung | 277.3 GFLOPS (1:32) | 599.0 GFLOPS (1:32) |
Boarddesign
| Steckplatzbreite | Dual-slot | Single-slot |
|---|---|---|
| Länge | 267 mm 10.5 inches | 241 mm 9.5 inches |
| Breite | 111 mm 4.4 inches | 112 mm 4.4 inches |
| TDP | 180 W | 140 W |
| Vorgeschlagenes Netzteil | 450 W | 300 W |
| Ausgabe | 1x DVI4x DisplayPort | 4x DisplayPort |
| Stromverbindung | 1x 8-pin | 1x 6-pin |
| Board-Nummer | PG413 SKU 500 | — |
Grafik-Features
| DirectX | 12 (12_1) | 12 Ultimate (12_2) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| CUDA | 6.1 | 8.6 |
| Shader-Modell | 6.4 | 6.6 |