NVIDIA Quadro 1000M vs NVIDIA Quadro FX 550M
Grafikprozessor
| GPU Name | GF108 | G73 |
|---|---|---|
| GPU Variante | N12P-Q1 | — |
| Architektur | Fermi | Curie |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 40 nm | 90 nm |
| Transistoren | 585 million | 177 million |
| Chipgröße | 116 mm² | 125 mm² |
Mobile Grafik
| Veröffentlichungsdatum | Jan 13th, 2011 | Mar 13th, 2006 |
|---|---|---|
| Generation | Quadro Mobile (x000M) | Quadro FX Mobile (x500M) |
| Produktion | End-of-life | End-of-life |
| Businterface | MXM-A (3.0) | PCIe 1.0 x16 |
| Reviews | 26 in our database | 26 in our database |
| Vorgänger | Quadro FX Mobile | Quadro FX Go |
Takt-Geschwindigkeiten
| GPU-Taktung | 700 MHz | 480 MHz |
|---|---|---|
| Shader-Taktung | 1400 MHz | — |
| Speicher-Taktung | 900 MHz 1800 Mbps effective | 500 MHz 1000 Mbps effective |
Speicher
| Speichergröße | 2 GB | 512 MB |
|---|---|---|
| Speichertyp | DDR3 | GDDR3 |
| Speicherbus | 128 bit | 128 bit |
| Bandbreite | 28.80 GB/s | 16.00 GB/s |
Render-Konfiguration
| Shading-Einheiten | 96 | — |
|---|---|---|
| TMUs | 16 | 12 |
| ROPs | 4 | 8 |
| Anzahl SM | 4 | — |
| Cache L1 | 64 KB (per SM) | — |
| Cache L2 | 256 KB | — |
| Pixelshader | — | 12 |
| Vertex-Shader | — | 5 |
Theoretische Leistung
| Pixelrate | 5.600 GPixel/s | 3.840 GPixel/s |
|---|---|---|
| Texturrate | 11.20 GTexel/s | 5.760 GTexel/s |
| FP32 (float) Leistung | 268.8 GFLOPS | — |
| FP64 (double) Leistung | 22.40 GFLOPS (1:12) | — |
| Vertex-Rate | — | 600.0 MVertices/s |
Boarddesign
| Steckplatzbreite | MXM Module | — |
|---|---|---|
| TDP | 45 W | 35 W |
| Ausgabe | No outputs | No outputs |
Grafik-Features
| DirectX | 12 (11_0) | 9.0c (9_3) |
|---|---|---|
| OpenGL | 4.6 | 2.1 |
| OpenCL | 1.1 | — |
| Vulkan | — | — |
| CUDA | 2.1 | — |
| Shader-Modell | 5.1 | 3.0 |