NVIDIA GRID RTX T10-16 vs NVIDIA Tesla P40
Grafikprozessor
| GPU Name | TU102 | GP102 |
|---|---|---|
| GPU Variante | TU102-875-A1 | — |
| Architektur | Turing | Pascal |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 12 nm | 16 nm |
| Transistoren | 18,600 million | 11,800 million |
| Chipgröße | 754 mm² | 471 mm² |
Grafikkarte
| Veröffentlichungsdatum | Unknown | Sep 13th, 2016 |
|---|---|---|
| Generation | GRID | Tesla |
| Produktion | Active | End-of-life |
| Businterface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Originalpreis | — | 5,699 USD |
Takt-Geschwindigkeiten
| Basis-Taktfrequenz | 1065 MHz | 1303 MHz |
|---|---|---|
| Boost-Takt | 1395 MHz | 1531 MHz |
| Speicher-Taktung | 1575 MHz 12.6 Gbps effective | 1808 MHz 14.5 Gbps effective |
Speicher
| Speichergröße | 16 GB | 24 GB |
|---|---|---|
| Speichertyp | GDDR6 | GDDR5X |
| Speicherbus | 384 bit | 384 bit |
| Bandbreite | 604.8 GB/s | 694.3 GB/s |
Render-Konfiguration
| Shading-Einheiten | 4608 | 3840 |
|---|---|---|
| TMUs | 288 | 240 |
| ROPs | 96 | 96 |
| Anzahl SM | 72 | 30 |
| Tensor Cores | 576 | — |
| RT-Kerne | 72 | — |
| Cache L1 | 64 KB (per SM) | 48 KB (per SM) |
| Cache L2 | 6 MB | 3 MB |
Theoretische Leistung
| Pixelrate | 133.9 GPixel/s | 147.0 GPixel/s |
|---|---|---|
| Texturrate | 401.8 GTexel/s | 367.4 GTexel/s |
| FP16 (half) Leistung | 25.71 TFLOPS (2:1) | 183.7 GFLOPS (1:64) |
| FP32 (float) Leistung | 12.86 TFLOPS | 11.76 TFLOPS |
| FP64 (double) Leistung | 401.8 GFLOPS (1:32) | 367.4 GFLOPS (1:32) |
Boarddesign
| Steckplatzbreite | Dual-slot | Dual-slot |
|---|---|---|
| Länge | 267 mm 10.5 inches | 267 mm 10.5 inches |
| TDP | 260 W | 250 W |
| Vorgeschlagenes Netzteil | 600 W | 600 W |
| Ausgabe | No outputs | No outputs |
| Stromverbindung | 1x 6-pin + 1x 8-pin | 1x 6-pin + 1x 8-pin |
| Board-Nummer | PG150 SKU 215 | PG610 SKU 200 |
| Breite | — | 111 mm 4.4 inches |
Grafik-Features
| DirectX | 12 Ultimate (12_2) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| CUDA | 7.5 | 6.1 |
| Shader-Modell | 6.6 | 6.4 |