GPU Name | GA104 | GA102 |
---|---|---|
GPU Variante | GA104-300-A1 | GA102-200-KD-A1 |
Architektur | Ampere | Ampere |
Hersteller | Samsung | Samsung |
Prozessgröße | 8 nm | 8 nm |
Transistoren | 17,400 million | 28,300 million |
Chipgröße | 392 mm² | 628 mm² |
Veröffentlichungsdatum | Sep 1st, 2020 | Sep 1st, 2020 |
---|---|---|
gpu.details.availability | Oct 29th, 2020 | Sep 17th, 2020 |
Generation | GeForce 30 | GeForce 30 |
Vorgänger | GeForce 20 | GeForce 20 |
Produktion | Active | Active |
Originalpreis | 499 USD | 699 USD |
Businterface | PCIe 4.0 x16 | PCIe 4.0 x16 |
Reviews | 78 in our database | 99 in our database |
Aktueller Preis | — | Amazon / Newegg |
Basis-Taktfrequenz | 1500 MHz | 1440 MHz |
---|---|---|
Boost-Takt | 1725 MHz | 1710 MHz |
Speicher-Taktung | 1750 MHz 14 Gbps effective | 1188 MHz 19 Gbps effective |
Speichergröße | 8 GB | 10 GB |
---|---|---|
Speichertyp | GDDR6 | GDDR6X |
Speicherbus | 256 bit | 320 bit |
Bandbreite | 448.0 GB/s | 760.3 GB/s |
Shading-Einheiten | 5888 | 8704 |
---|---|---|
TMUs | 184 | 272 |
ROPs | 96 | 96 |
Anzahl SM | 46 | 68 |
Tensor Cores | 184 | 272 |
RT-Kerne | 46 | 68 |
Cache L1 | 128 KB (per SM) | 128 KB (per SM) |
Cache L2 | 4 MB | 5 MB |
Pixelrate | 165.6 GPixel/s | 164.2 GPixel/s |
---|---|---|
Texturrate | 317.4 GTexel/s | 465.1 GTexel/s |
FP16 (half) Leistung | 20.31 TFLOPS (1:1) | 29.77 TFLOPS (1:1) |
FP32 (float) Leistung | 20.31 TFLOPS | 29.77 TFLOPS |
FP64 (double) Leistung | 317.4 GFLOPS (1:64) | 465.1 GFLOPS (1:64) |
Steckplatzbreite | Dual-slot | Dual-slot |
---|---|---|
Länge | 242 mm 9.5 inches | 285 mm 11.2 inches |
Breite | 112 mm 4.4 inches | 112 mm 4.4 inches |
TDP | 220 W | 320 W |
Vorgeschlagenes Netzteil | 550 W | 700 W |
Ausgabe | 1x HDMI3x DisplayPort | 1x HDMI3x DisplayPort |
Stromverbindung | 1x 12-pin | 1x 12-pin |
Board-Nummer | PG142 SKU 10 | PG132 SKU 30 |
Höhe | — | 40 mm 1.6 inches |
DirectX | 12 Ultimate (12_2) | 12 Ultimate (12_2) |
---|---|---|
OpenGL | 4.6 | 4.6 |
OpenCL | 3.0 | 3.0 |
Vulkan | 1.2 | 1.2 |
CUDA | 8.6 | 8.6 |
Shader-Modell | 6.6 | 6.6 |