NVIDIA GeForce RTX 3060 vs NVIDIA Quadro P1000
Grafikprozessor
| GPU Name | GA106 | GP107 |
|---|---|---|
| GPU Variante | GA106-300-A1 | GP107-860-A1 |
| Architektur | Ampere | Pascal |
| Hersteller | Samsung | Samsung |
| Prozessgröße | 8 nm | 14 nm |
| Transistoren | 13,250 million | 3,300 million |
| Chipgröße | 276 mm² | 132 mm² |
Grafikkarte
| Veröffentlichungsdatum | Jan 12th, 2021 | Feb 7th, 2017 |
|---|---|---|
| gpu.details.availability | Feb 25th, 2021 | — |
| Generation | GeForce 30 | Quadro |
| Vorgänger | GeForce 20 | — |
| Produktion | Active | End-of-life |
| Originalpreis | 329 USD | — |
| Businterface | PCIe 4.0 x16 | PCIe 3.0 x16 |
| Reviews | 60 in our database | — |
Takt-Geschwindigkeiten
| Basis-Taktfrequenz | 1320 MHz | 1354 MHz |
|---|---|---|
| Boost-Takt | 1777 MHz | 1392 MHz |
| Speicher-Taktung | 1875 MHz 15 Gbps effective | 1502 MHz 6 Gbps effective |
Speicher
| Speichergröße | 12 GB | 4 GB |
|---|---|---|
| Speichertyp | GDDR6 | GDDR5 |
| Speicherbus | 192 bit | 128 bit |
| Bandbreite | 360.0 GB/s | 96.13 GB/s |
Render-Konfiguration
| Shading-Einheiten | 3584 | 512 |
|---|---|---|
| TMUs | 112 | 32 |
| ROPs | 48 | 16 |
| Anzahl SM | 28 | 4 |
| Tensor Cores | 112 | — |
| RT-Kerne | 28 | — |
| Cache L1 | 128 KB (per SM) | 48 KB (per SM) |
| Cache L2 | 3 MB | 1024 KB |
Theoretische Leistung
| Pixelrate | 85.30 GPixel/s | 22.27 GPixel/s |
|---|---|---|
| Texturrate | 199.0 GTexel/s | 44.54 GTexel/s |
| FP16 (half) Leistung | 12.74 TFLOPS (1:1) | 22.27 GFLOPS (1:64) |
| FP32 (float) Leistung | 12.74 TFLOPS | 1,425 GFLOPS |
| FP64 (double) Leistung | 199.0 GFLOPS (1:64) | 44.54 GFLOPS (1:32) |
Boarddesign
| Steckplatzbreite | Dual-slot | Single-slot |
|---|---|---|
| Länge | 242 mm 9.5 inches | 150 mm 5.9 inches |
| Breite | 112 mm 4.4 inches | 69 mm 2.7 inches |
| TDP | 170 W | 47 W |
| Vorgeschlagenes Netzteil | 450 W | 200 W |
| Ausgabe | 1x HDMI3x DisplayPort | 4x mini-DisplayPort |
| Stromverbindung | 1x 12-pin | None |
| Board-Nummer | PG190 SKU 60 | PG212 SKU 502 |
Grafik-Features
| DirectX | 12 Ultimate (12_2) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| CUDA | 8.6 | 6.1 |
| Shader-Modell | 6.6 | 6.4 |