NVIDIA GeForce RTX 2050 Mobile vs NVIDIA GeForce RTX 3080 Mobile
Grafikprozessor
| GPU Name | GA107S | GA104 |
|---|---|---|
| Architektur | Ampere | Ampere |
| Hersteller | Samsung | Samsung |
| Prozessgröße | 8 nm | 8 nm |
| Transistoren | unknown | 17,400 million |
| Chipgröße | unknown | 392 mm² |
| GPU Variante | — | GA104-775-A1 |
Mobile Grafik
| Veröffentlichungsdatum | 2022 | Jan 12th, 2021 |
|---|---|---|
| Generation | GeForce 20 Mobile | GeForce 30 Mobile |
| Vorgänger | GeForce 10 Mobile | GeForce 20 Mobile |
| Nachfolger | GeForce 30 Mobile | — |
| Produktion | Unreleased | Active |
| Businterface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| gpu.details.availability | — | Feb 2nd, 2021 |
Takt-Geschwindigkeiten
| Basis-Taktfrequenz | 1155 MHz | 1110 MHz |
|---|---|---|
| Boost-Takt | 1477 MHz | 1545 MHz |
| Speicher-Taktung | 1750 MHz 14 Gbps effective | 1750 MHz 14 Gbps effective |
Speicher
| Speichergröße | 4 GB | 8 GB |
|---|---|---|
| Speichertyp | GDDR6 | GDDR6 |
| Speicherbus | 64 bit | 256 bit |
| Bandbreite | 112.0 GB/s | 448.0 GB/s |
Render-Konfiguration
| Shading-Einheiten | 2048 | 6144 |
|---|---|---|
| TMUs | 128 | 192 |
| ROPs | 48 | 96 |
| Anzahl SM | 32 | 48 |
| Tensor Cores | 256 | 192 |
| RT-Kerne | 32 | 48 |
| Cache L1 | 64 KB (per SM) | 128 KB (per SM) |
| Cache L2 | 2 MB | 4 MB |
Theoretische Leistung
| Pixelrate | 70.90 GPixel/s | 148.3 GPixel/s |
|---|---|---|
| Texturrate | 189.1 GTexel/s | 296.6 GTexel/s |
| FP16 (half) Leistung | 12.10 TFLOPS (2:1) | 18.98 TFLOPS (1:1) |
| FP32 (float) Leistung | 6.050 TFLOPS | 18.98 TFLOPS |
| FP64 (double) Leistung | 189.1 GFLOPS (1:32) | 296.6 GFLOPS (1:64) |
Boarddesign
| Steckplatzbreite | Dual-slot | — |
|---|---|---|
| Länge | 229 mm 9 inches | — |
| Breite | 113 mm 4.4 inches | — |
| Höhe | 35 mm 1.4 inches | — |
| TDP | 45 W | 115 W |
| Ausgabe | 1x DVI1x HDMI2x DisplayPort | No outputs |
| Stromverbindung | 1x 6-pin | None |
Grafik-Features
| DirectX | 12 Ultimate (12_2) | 12 Ultimate (12_2) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| CUDA | 8.6 | 8.6 |
| Shader-Modell | 6.6 | 6.6 |