NVIDIA GeForce GTX 1650 Ti Mobile vs NVIDIA GeForce RTX 3080 Max-Q
Grafikprozessor
| GPU Name | TU116 | GA104 |
|---|---|---|
| GPU Variante | N18P-G61 | GA104-775-A1 |
| Architektur | Turing | Ampere |
| Hersteller | TSMC | Samsung |
| Prozessgröße | 12 nm | 8 nm |
| Transistoren | 6,600 million | 17,400 million |
| Chipgröße | 284 mm² | 392 mm² |
Mobile Grafik
| Veröffentlichungsdatum | Apr 23rd, 2020 | Jan 12th, 2021 |
|---|---|---|
| Generation | GeForce 16 Mobile | GeForce 30 Mobile |
| Produktion | Active | Active |
| Businterface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| Vorgänger | GeForce 10 Mobile | GeForce 20 Mobile |
| Nachfolger | GeForce 20 Mobile | — |
| gpu.details.availability | — | Feb 2nd, 2021 |
Takt-Geschwindigkeiten
| Basis-Taktfrequenz | 1350 MHz | 780 MHz |
|---|---|---|
| Boost-Takt | 1485 MHz | 1245 MHz |
| Speicher-Taktung | 1500 MHz 12 Gbps effective | 1500 MHz 12 Gbps effective |
Speicher
| Speichergröße | 4 GB | 8 GB |
|---|---|---|
| Speichertyp | GDDR6 | GDDR6 |
| Speicherbus | 128 bit | 256 bit |
| Bandbreite | 192.0 GB/s | 384.0 GB/s |
Render-Konfiguration
| Shading-Einheiten | 1024 | 6144 |
|---|---|---|
| TMUs | 64 | 192 |
| ROPs | 32 | 96 |
| Anzahl SM | 16 | 48 |
| Cache L1 | 64 KB (per SM) | 128 KB (per SM) |
| Cache L2 | 1024 KB | 4 MB |
| Tensor Cores | — | 192 |
| RT-Kerne | — | 48 |
Theoretische Leistung
| Pixelrate | 47.52 GPixel/s | 119.5 GPixel/s |
|---|---|---|
| Texturrate | 95.04 GTexel/s | 239.0 GTexel/s |
| FP16 (half) Leistung | 6.083 TFLOPS (2:1) | 15.30 TFLOPS (1:1) |
| FP32 (float) Leistung | 3.041 TFLOPS | 15.30 TFLOPS |
| FP64 (double) Leistung | 95.04 GFLOPS (1:32) | 239.0 GFLOPS (1:64) |
Boarddesign
| TDP | 50 W | 80 W |
|---|---|---|
| Ausgabe | No outputs | No outputs |
| Stromverbindung | None | None |
Grafik-Features
| DirectX | 12 (12_1) | 12 Ultimate (12_2) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| CUDA | 7.5 | 8.6 |
| Shader-Modell | 6.6 | 6.6 |